Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-14 11:15:42, ended 2021-10-14 11:18:44. drugfish, chaotic male human Wizard --------------- ----- |.............| |.... +.............| |...| ###|........<....| |....####-..{..........| ...{|####-------|------- -.---# # ###### # # ## --|-- |...| |...| |...| |...| |....##### #----+- ----- # #####.....|## ######################### #|...f-@ .....| ------ Drugfish the Evoker St:12 Dx:10 Co:15 In:18 Wi:9 Ch:11 Chaotic Dlvl:1 $:4 HP:11(12) Pw:7(7) AC:9 Xp:1/1 T:147 Latest messages: You unleash a water demon! Grateful for her release, she grants you a wish! You may wish for an object. For what do you wish? blessed spellbook of identify o - a turquoise spellbook. What do you want to read? You begin to memorize the runes. You stop studying. The grid bug bites! You get zapped! You kill the grid bug! What do you want to read? You continue your efforts to memorize the spell. You add the "identify" spell to your repertoire. You swap places with Tekaaluk. You see here a scroll labeled HAPAX LEGOMENON. p - a scroll labeled HAPAX LEGOMENON. The newt bites! You miss the newt. The newt bites! You miss the newt. The newt bites! You miss the newt. You miss the newt. The newt bites! Tekaaluk misses the newt. Tekaaluk bites the newt. The newt is killed! You swap places with Tekaaluk. It's solid stone. You hear a gurgling noise. The door resists! The door opens. It's a wall. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's a wall. The door opens. It's solid stone. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 4 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of identify j - a blessed scroll of light k - an uncursed scroll of remove curse p - a blessed scroll of magic mapping Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of create monster o - a blessed spellbook of identify Potions ('!') f - an uncursed potion of extra healing g - a potion of holy water h - an uncursed potion of see invisible Rings ('=') d - an uncursed +1 ring of protection e - an uncursed ring of invisibility Wands ('/') c - a wand of magic missile (0:6) Tools ('(') n - an uncursed blindfold Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 147 turns ago. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had 11 out of 12 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 4 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 10 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You were warded. You survived. Vanquished creatures: a grid bug a newt 2 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: Level 1: <- You were here. Some fountains. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 8 points, and 4 pieces of gold, after 147 moves. You were level 1 with a maximum of 12 hit points when you quit.