Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-13 08:57:21, ended 2021-10-13 08:57:37. drugfish, neutral male human Wizard ------------ |........... |.......f..| |......@<... - ---------- Drugfish the Evoker St:9 Dx:15 Co:16 In:17 Wi:8 Ch:10 Neutral Dlvl:1 $:0 HP:10(12) Pw:7(7) AC:9 Xp:1/1 T:12 Latest messages: [Thoth has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a neutral male human Wizard. You see here a chest. There is a chest here; force its lock? [ynq] (q) y You start bashing it with your quarterstaff. Tekaaluk misses the sewer rat. Tekaaluk misses the sewer rat. You stop forcing the lock. Tekaaluk misses the sewer rat. The sewer rat bites! Tekaaluk misses the sewer rat. You kill the sewer rat! You resume your attempt to force the lock. You succeed in forcing the lock. In fact, you've totally destroyed the chest. m - a scroll labeled DAIYEN FOOELS. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') h - an uncursed scroll of scare monster i - an uncursed scroll of punishment j - an uncursed scroll of confuse monster m - an uncursed scroll of identify Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of charm monster Potions ('!') f - 2 uncursed potions of restore ability g - an uncursed potion of sleeping Rings ('=') d - an uncursed ring of polymorph control e - an uncursed ring of cold resistance Wands ('/') c - a blessed wand of undead turning (0:4) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 12 turns ago. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had 10 out of 12 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 9 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. Vanquished creatures: a sewer rat No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 12 hit points when you quit.