Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-13 08:35:20, ended 2021-10-13 08:36:58. drugfish, neutral male human Wizard ------------ |..........| |..@&......| |.....f....+ |........<.| |..........| ------------ Drugfish the Evoker St:13 Dx:11 Co:11 In:18 Wi:11 Ch:11 Neutral Dlvl:1 $:4 HP:12(12) Pw:7(7) AC:9 Xp:1/0 T:13 Latest messages: [Thoth has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a neutral male human Wizard. $ - 4 gold pieces. You see here a lamp. n - a lamp. What do you want to read? As you read the scroll, it disappears. n - an uncursed magic lamp. What do you want to use or apply? Your lamp is now on. What do you want to drink? Never mind. What do you want to rub? You now wield an uncursed magic lamp (lit). You see a puff of smoke. What do you want to rub? You see a puff of smoke. What do you want to rub? In a cloud of smoke, a djinni emerges! The djinni speaks. "Thank you for freeing me!" Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 4 gold pieces Weapons (')') a - a blessed +1 quarterstaff Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of light j - an uncursed scroll of enchant weapon Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster Potions ('!') f - an uncursed potion of levitation g - an uncursed potion of monster detection h - an uncursed potion of water Rings ('=') d - an uncursed +2 ring of increase damage e - an uncursed ring of protection from shape changers Wands ('/') c - a wand of secret door detection (0:11) Tools ('(') n - an uncursed oil lamp (lit) (weapon in hand) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 13 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 12 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 4 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a tool. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 4 pieces of gold, after 13 moves. You were level 1 with a maximum of 12 hit points when you quit.