Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-11 02:52:27, ended 2021-10-11 03:10:05. drugfish, chaotic female elven Wizard ---a ---aaaa |af@aFa |aaaGNa ---ZB : d @B B B B G B G Drugfish the Conjurer St:12 Dx:9 Co:9 In:20 Wi:14 Ch:9 Chaotic Dlvl:5 $:62 HP:0(32) Pw:60(66) AC:2 Xp:5/243 T:1636 Satiated Latest messages: Tekaaluk is still eating. You climb up the stairs. You see here an orange gem. In what direction? . You feel better. You fall into a pit! You are still in a pit. You are still in a pit. You crawl to the edge of the pit. You see here a thonged club. You see here a white gem. You see here an orange gem. You see here a white gem. You see here a +2 dwarvish mithril-coat. You were wearing a blessed +2 cloak of magic resistance. You finish taking off your suit. You have a little trouble lifting A - a +2 dwarvish mithril-coat. Your movements are slowed slightly because of your load. What do you want to drop? You drop a +0 studded leather armor. Your movements are now unencumbered. What do you want to wear? You finish your dressing maneuver. You descend the stairs. The killer bee stings! The killer bee misses! The killer bee misses! The killer bee stings! The killer bee just misses! Tekaaluk drops a gem. Tekaaluk misses the killer bee. The air crackles around the gnomish wizard. The killer bee stings! The killer bee misses! The killer bee stings! The killer bee stings! Tekaaluk bites the killer bee. The killer bee misses Tekaaluk. In what direction? 6 The spell misses the killer bee. The spell hits the shrieker! The shrieker shrieks. The spell misses the killer bee. The killer bee stings! The killer bee's sting was poisoned! The killer bee stings! The killer bee stings! The killer bee stings! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 62 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) s - 4 +0 daggers (at the ready) Armor ('[') b - a blessed +2 cloak of magic resistance A - a blessed +2 dwarvish mithril-coat (being worn) Comestibles ('%') w - an uncursed food ration x - a cursed tripe ration Scrolls ('?') h - an uncursed scroll of genocide j - an uncursed scroll of light q - an uncursed scroll of magic mapping r - an uncursed scroll of remove curse t - a cursed scroll of teleportation Potions ('!') f - 2 uncursed potions of gain level g - an uncursed potion of booze E - an uncursed potion of oil G - a blessed potion of blindness H - an uncursed potion of see invisible I - an uncursed potion of levitation Rings ('=') d - an uncursed ring of free action (on right hand) e - an uncursed ring of slow digestion (on left hand) p - an uncursed ring of levitation K - an uncursed +1 ring of increase damage Wands ('/') c - a wand of lightning (0:6) y - a wand of magic missile (0:0) D - a wand of probing (0:3) F - a wand of teleportation (0:6) Tools ('(') m - a magic marker (0:94) n - an uncursed blindfold C - a blessed brass lantern (lit) L - an uncursed tin opener Drugfish the Wizard's attributes: Background: You were a Conjurer, a level 5 female elven Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 5. You entered the dungeon 1636 turns ago. It was nighttime. You had 243 experience points, 77 more were needed to attain level 6. Basics: You had 0 out of 32 hit points. You had 60 out of 66 energy points (spell power). Your armor class was 2. Your wallet contained 62 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 9 (peak:10, limit:18). Your constitution was 9 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 9 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were sleep resistant. You had infravision. You had slower digestion. You were guarded. You had free action. You are dead. Vanquished creatures: 2 gnome lords a gnomish wizard a black naga hatchling a little dog 4 dwarves 3 hill orcs a centipede 2 giant bats a werejackal an iguana 3 killer bees 2 hobbits a red mold 18 gnomes a jackal 2 goblins 2 sewer rats a grid bug a bat 2 lichens 2 kobold zombies 4 newts 56 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. Final resting place for you, killed by a killer bee. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 62 Au | | killed by a | | killer bee | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Gnomish Mines on dungeon level 5 with 1228 points, and 62 pieces of gold, after 1636 moves. You were level 5 with a maximum of 32 hit points when you died.