Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-10 13:39:48, ended 2021-10-10 17:57:28. drugfish, chaotic female elven Wizard $ --------------- -------- |.....>........##### |......| * .......[......| # |...Z..| $ - -----.------- # |......| ---------------- ### ## .......| #...............| # # |..<...| |..............| # # ---.---- #............{..| ----+-|---- ` # #### # $ #|..............| ------ |"........|* # ###### #---.------------ $ |....|## |...(...^..############## # # ## |%)..|######...^......| # #### $ # |.....######----------- # ## # * |....|## # # $ ##& * |.....# - ------|-- ## -@- |....| $ |.........|## .@G%. ------ |.......%.|# $ |.\o..| $$ $ |..........# |....(| $$ * $ |.........| $ ------- $ $ ----------- Drugfish the Magician St:18 Dx:14 Co:21 In:20 Wi:15 Ch:8 Chaotic Dlvl:12 $:181 HP:0(107) Pw:110(128) AC:3 Xp:11/11787 T:28427 Satiated Latest messages: The gnome lord hits! The gnomish wizard casts a spell at you! You feel momentarily disoriented. The gnomish wizard points at you, then curses. You feel a bit steadier now. What do you want to drop? You drop a gnome king corpse. Your movements are now unencumbered. The kobold lord hits! The gnomish wizard points at you, then curses. The magic-absorbing blade scares the gnomish wizard! You kill the gnomish wizard! The kobold lord hits! The gnome lord misses! You hit the kobold lord! The gnome lord hits! You hit the gnome lord! The kobold lord hits! The gnome lord hits! You hit the gnome lord! The Mordor orc zaps a wand of magic missile! The kobold lord is killed by the magic missile! The magic missile hits you! The missiles bounce off! The gnome lord hits! The Elvenking picks up 9 darts. The magic-absorbing blade stuns the gnome lord! You kill the gnome lord! The Elvenking swings his elven broadsword. The Elvenking hits! The Elvenking swings his elven broadsword. The Elvenking hits! You hit the Elvenking! The gnome lord picks up an elven dagger. The Mordor orc zaps a wand of magic missile! The magic missile hits the gnome lord! The magic missile hits you! The missiles bounce off! The magic missile bounces! The magic missile hits you! The missiles bounce off! The Elvenking swings his elven broadsword. The Elvenking hits! The Elvenking swings his elven broadsword. The Elvenking hits! You hit the gnome lord! The Elvenking swings his elven broadsword. The Elvenking hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 181 gold pieces Amulets ('"') S - a cursed amulet of restful sleep U - an uncursed amulet of ESP (being worn) Weapons (')') a - a blessed +4 quarterstaff l - 4 +0 daggers (at the ready) Z - the rustproof +0 Magicbane (weapon in hand) Armor ('[') b - a blessed +2 cloak of magic resistance (being worn) r - an uncursed burnt +0 pair of elven boots (being worn) A - an uncursed +0 pair of leather gloves (being worn) T - an uncursed +0 studded leather armor (being worn) Scrolls ('?') h - an uncursed scroll of enchant armor Rings ('=') d - an uncursed +5 ring of gain constitution (on right hand) e - an uncursed ring of fire resistance k - an uncursed ring of protection from shape changers C - an uncursed ring of searching (on left hand) N - an uncursed ring of conflict Wands ('/') c - a wand of light (0:9) g - a wand of magic missile (0:4) i - a wand of opening (0:7) j - a blessed wand of create monster (0:11) t - a wand of digging (0:3) w - a wand of secret door detection (0:11) y - a wand of magic missile (0:7) z - a wand of locking (0:4) B - a wand of fire (0:3) E - a wand of teleportation (0:3) J - a wand of undead turning (0:5) M - a wand of striking (0:1) P - a wand of digging (0:7) Q - a cursed wand of sleep (0:3) V - a wand of magic missile (0:7) X - a wand of nothing (0:11) Tools ('(') m - a blessed bag of holding containing 76 items n - a blessed magic marker (1:9) o - an uncursed blindfold q - an uncursed tin whistle x - a blessed +0 unicorn horn D - an uncursed leash F - an uncursed skeleton key Gems/Stones ('*') L - an uncursed luckstone Contents of the bag of holding: 5077 gold pieces a cursed -2 pair of fumble boots an uncursed -4 pair of levitation boots an uncursed clove of garlic 6 uncursed food rations 4 uncursed food rations 2 uncursed melons an uncursed sprig of wolfsbane 5 uncursed tripe rations an uncursed tin of pyrolisk meat an uncursed tin of chameleon meat a blessed tin of iguana meat an uncursed lizard corpse an uncursed scroll of punishment a cursed scroll of fire a cursed scroll of gold detection an uncursed scroll of scare monster 2 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of blank paper an uncursed scroll of confuse monster 2 cursed scrolls of confuse monster a cursed scroll of destroy armor an uncursed scroll of destroy armor 2 uncursed scrolls of earth a cursed scroll of earth a cursed scroll of enchant weapon 3 uncursed scrolls of enchant weapon a blessed scroll of food detection an uncursed scroll of genocide an uncursed scroll of light an uncursed scroll of magic mapping an uncursed scroll of magic mapping an uncursed scroll of teleportation a blessed scroll of teleportation an uncursed spellbook of create familiar an uncursed spellbook of cure sickness an uncursed spellbook of detect treasure an uncursed spellbook of fireball an uncursed spellbook of knock an uncursed spellbook of remove curse an uncursed spellbook of turn undead an uncursed potion of gain level an uncursed potion of levitation an uncursed potion of extra healing an uncursed potion of full healing 2 uncursed potions of object detection an uncursed potion of object detection an uncursed potion of paralysis a blessed potion of sickness an uncursed diluted potion of sleeping a blessed potion of speed an uncursed potion of speed 4 potions of holy water an uncursed potion of water an uncursed ring of stealth an uncursed ring of regeneration a cursed ring of hunger an uncursed ring of shock resistance an uncursed ring of invisibility an uncursed ring of see invisible a wand of make invisible (0:5) a wand of make invisible (0:5) a wand of secret door detection (0:14) an uncursed tallow candle a cursed tallow candle a blessed oil lamp an uncursed oil lamp a +0 pick-axe an uncursed tin whistle an uncursed towel a blessed +0 unicorn horn a +0 unicorn horn an uncursed worthless piece of white glass an uncursed worthless piece of yellow glass an uncursed worthless piece of green glass Drugfish the Wizard's attributes: Background: You were a Magician, a level 11 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 12. You entered the dungeon 28427 turns ago. You had 11787 experience points, 8213 more were needed to attain level 12. Basics: You had 0 out of 107 hit points. You had 110 out of 128 energy points (spell power). Your armor class was 3. Your wallet contained 181 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 21 (base:16, innate limit:16). Your intelligence was 20 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 8 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had automatic searching. You had infravision. You were stealthy. You aggravated monsters. You were warded. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 vampires a watch captain 2 ghosts a mind flayer 2 giant mimics 2 long worms an Elvenking a wumpus a baby purple worm a couatl 3 stalkers a water elemental a winter wolf a small mimic a warhorse a xan 3 ettin mummies an ogre lord 2 sasquatches 2 large dogs 4 freezing spheres 3 flaming spheres 5 shocking spheres 2 large cats a tiger a dwarf king 2 tengu a leocrotta an energy vortex 3 stone giants an elf mummy a human mummy 2 red nagas 3 pythons an ettin zombie a leather golem a soldier 4 watchmen a horned devil a crocodile 4 giant beetles a quivering blob 3 cockatrices 7 wolves 4 winter wolf cubs 2 lynxes a panther 5 leprechauns 2 iron piercers 4 giant spiders a scorpion a horse an ice vortex a baby long worm a black light 4 vampire bats 5 gnome kings 3 orc mummies 3 dwarf mummies 5 brown puddings a rust monster an owlbear 4 yetis 3 gold golems 3 werewolves 2 Green-elves 4 lizards 7 chickatrices 5 dingoes a dog 2 housecats 5 dwarf lords 2 blue jellies 3 white unicorns 2 gray unicorns 3 dust vortices 2 ravens 2 plains centaurs a gnome mummy 2 snakes 7 apes 2 Woodland-elves a soldier ant 2 fire ants 2 bugbears a quasit 3 wood nymphs 4 water nymphs 5 mountain nymphs 5 Mordor orcs 6 Uruk-hai 6 rock piercers 3 rock moles 5 ponies 8 yellow lights 3 shriekers 3 violet fungi 18 gnome lords 8 gnomish wizards 4 kobold mummies 2 red naga hatchlings a golden naga hatchling a guardian naga hatchling 5 gray oozes a barrow wight an elf zombie a ghoul a straw golem 4 paper golems a baby crocodile 2 giant ants a little dog 12 floating eyes 2 kittens 19 dwarves 2 homunculi 3 kobold lords 4 kobold shamans 22 hill orcs 7 rothes a rabid rat 3 centipedes 3 giant bats 4 monkeys 7 orc zombies 6 dwarf zombies 2 werejackals 8 iguanas 12 killer bees 4 acid blobs 6 coyotes 4 gas spores 7 hobbits 3 manes a large kobold 7 hobgoblins 14 giant rats 4 cave spiders 3 brown molds 8 yellow molds 3 green molds 3 red molds 63 gnomes 23 garter snakes 3 gnome zombies 6 geckos 17 jackals 6 foxes a kobold 6 goblins 12 sewer rats 10 grid bugs a bat 6 lichens 6 kobold zombies 12 newts 655 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 13 Level 1: A fountain. Level 2: A fountain. Level 3: Stairs down to The Gnomish Mines. Level 4: Level 5: Oracle of Delphi. Level 6: A scroll shop, an altar to Anhur. Stairs up to Sokoban, level 5. Level 7: Level 8: A fountain. Level 9: A temple. Level 10: Final resting place for yoleo531-Val-Dwa-Fem-Law, killed by a gray unicorn. Level 11: A fountain. Summoned by Neferet the Green. Level 12: <- You were here. A throne, a fountain. Final resting place for you, killed by an Elvenking. Level 13: The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple to Anhur, a fountain. Level 7: Level 8: Level 9: Level 10: Level 11: A grave. Final resting place for drugfish-Arc-Hum-Mal-Neu, killed by an energy vortex. Level 12: A fountain. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 5258 Au | | killed by an | | Elvenking | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Dungeons of Doom on dungeon level 12 with 54983 points, and 5258 pieces of gold, after 28427 moves. You were level 11 with a maximum of 107 hit points when you died.