Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-09 18:27:10, ended 2021-10-09 18:38:45. drugfish, chaotic female elven Wizard --------- ------- -------------- |.......| |.....| |............| ------------ |....{..| |.....-# #........b....| |??!)%!+%%!| |.......| |.....|# #|...........>| |.).))[?@q+| -<......| #-.....|# #|............| |@..!)))%[]| |.......| #-------# #|............| |...(......| -.-|-.--- # # #---------|---- -|---------- ## # # ### ^ # ### # # # # # ##### # # # # # # # # # ## # # `# # # # # -.------------ ### # ## ## # # |............| # --.-.--|-- # #----------# |..........%.-### +.......{| # #......>..|# |............|### |..^.....|## |........|# |............|# # |.........# |.........# |............| ###########.........| |........| -------------- ---------- ---------- Drugfish the Evoker St:10 Dx:16 Co:11 In:18 Wi:10 Ch:11 Chaotic Dlvl:3 $:55 HP:15(15) Pw:27(27) AC:9 Xp:2/27 T:1281 Latest messages: You regain consciousness. Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. You are surrounded by a shimmering light. You finish your prayer. You feel that Anhur is well-pleased. Your stomach feels content. The grid bug bites! You miss the grid bug. The grid bug bites! You miss the grid bug. The grid bug bites! Tekaaluk hits the grid bug. The grid bug is killed! You hear the chime of a cash register. The gnome zombie just misses! You destroy the gnome zombie! You see here a gnome corpse. $ - 3 gold pieces. It's a wall. You hear a chugging sound. It's solid stone. It's solid stone. You find a hidden passage. "Hello, drugfish! Welcome to Pakka Pakka's general store!" In what direction? 2 The door resists! In what direction? 2 The door resists! In what direction? 2 Tekaaluk blocks the way! You see here a swirly potion (for sale, 150 zorkmids). You see here a scroll of identify (for sale, 20 zorkmids). Tekaaluk picks up a swirly potion. Tekaaluk drops a swirly potion. Tekaaluk picks up a long poleaxe. You see here a scroll labeled JUYED AWK YACC (for sale, 50 zorkmids). You see here a scroll labeled STRC PRST SKRZ KRK (for sale, 133 zorkmids). You see here a scroll of identify (for sale, 20 zorkmids). You see here a jeweled wand (for sale, 150 zorkmids). You see here an elven broadsword (for sale, 10 zorkmids). Tekaaluk drops a long poleaxe. You see here a double-headed axe (for sale, 40 zorkmids). Tekaaluk picks up a jeweled wand. You see here a crystal plate mail (for sale, 820 zorkmids). You see here a scroll labeled ELBIB YLOH (for sale, 100 zorkmids). You see here an ebony wand (for sale, 150 zorkmids). Really quit? [yn] (n) y Pakka Pakka gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (n) q Inventory: Coins ('$') $ - 55 gold pieces Amulets ('"') H - an uncursed amulet versus poison (being worn) Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) D - a +0 orcish dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') F - 2 uncursed tripe rations Scrolls ('?') q - an uncursed scroll of gold detection C - a cursed scroll of blank paper G - a cursed scroll of enchant weapon Potions ('!') f - an uncursed potion of water h - an uncursed potion of invisibility B - a blessed potion of paralysis E - an uncursed potion of invisibility Rings ('=') t - an uncursed ring of polymorph control w - an uncursed ring of teleport control Wands ('/') c - a wand of polymorph (0:0) Tools ('(') m - a magic marker (0:90) u - an uncursed tin whistle I - an uncursed lock pick Gems/Stones ('*') z - an uncursed touchstone J - an uncursed worthless piece of red glass Drugfish the Wizard's attributes: Background: You were an Evoker, a level 2 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 3. You entered the dungeon 1281 turns ago. You had 27 experience points, 13 more were needed to attain level 3. Basics: You had all 15 hit points. You had all 27 energy points (spell power). Your armor class was 9. Your wallet contained 55 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 10 (limit:18). Your dexterity was 16 (limit:18). Your constitution was 11 (limit:16). Your intelligence was 18 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were poison resistant. You saw invisible. You had infravision. You were warded. You survived. Vanquished creatures: a dwarf a gnome a gnome zombie a gecko 5 jackals a goblin 8 grid bugs a lichen a kobold zombie 6 newts 26 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: A fountain. Level 2: A fountain. Level 3: <- You were here. A general store, some fountains. Stairs down to The Gnomish Mines. The Gnomish Mines: Level 4: Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 323 points, and 55 pieces of gold, after 1281 moves. You were level 2 with a maximum of 15 hit points when you quit.