Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-09 16:51:01, ended 2021-10-09 16:54:00. drugfish, chaotic female elven Wizard ------ |....| ----- ----------- |<)...#####....| --------- |.........| |....|#### |....### |.[(?!!(| #..........-#*## |....+ # |...| ## |.(!%?!*| #---.------- |....| ....| # |.!!*"%[| # # --.--- ----- # ------- |.%([/(*| ## # # # |.....-#####-.%*(+[(| # # ### ####......| --------- ------# #### # ## |.....| |..d@-# # # ## ------- |....| --.-- # # |....| |...| -+-----|------- #####* |....| |..>| |.............-###### ------ |....### |.............| # |...| #####..............| ### ----- --------------- Drugfish the Evoker St:12 Dx:14 Co:11 In:20 Wi:10 Ch:8 Chaotic Dlvl:2 $:159 HP:0(11) Pw:5(8) AC:9 Xp:1/6 T:663 Latest messages: It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. It's solid stone. You swap places with Tekaaluk. You sense the presence of monsters. (For instructions type a '?') Tekaaluk misses the grid bug. Tekaaluk misses the grid bug. Tekaaluk misses the grid bug. You swap places with Tekaaluk. It's solid stone. It's solid stone. It's solid stone. Tekaaluk bites the grid bug. The grid bug misses Tekaaluk. Tekaaluk bites the grid bug. The grid bug is killed! You find a hidden door. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. In what direction? 4 The door crashes open! It's solid stone. You swap places with Tekaaluk. It's solid stone. It's solid stone. You find a hidden passage. You swap places with Tekaaluk. You hear some noises. It's solid stone. The door resists! The door opens. You miss the fox. The fox bites! The fox bites! You miss the fox. The fox bites! You miss the fox. The fox bites! The fox bites! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 159 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') q - an uncursed food ration Scrolls ('?') i - an uncursed scroll of taming j - an uncursed scroll of punishment k - a blessed scroll of light Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of detect monsters Potions ('!') f - an uncursed potion of extra healing g - an uncursed potion of sleeping h - an uncursed potion of water Rings ('=') d - an uncursed ring of fire resistance e - a blessed +1 ring of protection Wands ('/') c - a wand of striking (0:5) Tools ('(') n - a magic marker (0:50) o - an uncursed blindfold p - an uncursed tooled horn Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 2. You entered the dungeon 663 turns ago. You had 6 experience points, 14 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had 5 out of 8 energy points (spell power). Your armor class was 9. Your wallet contained 159 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 11 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: 2 jackals 3 grid bugs a lichen a kobold zombie 3 newts 10 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: A sink. Level 2: <- You were here. A general store. Stairs down to The Gnomish Mines. Final resting place for you, killed by a fox. The Gnomish Mines: Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 159 Au | | killed by a fox | | | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 268 points, and 159 pieces of gold, after 663 moves. You were level 1 with a maximum of 11 hit points when you died.