Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-08 22:57:15, ended 2021-10-08 22:57:43. drugfish, chaotic male orcish Wizard ----- +@f.| |...+ |...| ----- Drugfish the Evoker St:11 Dx:13 Co:16 In:16 Wi:9 Ch:10 Chaotic Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1/0 T:1 Latest messages: [Anhur has chosen you to recover the Amulet of Yendor for Him.] Hello drugfish, welcome to NetHack! You are a chaotic male orcish Wizard. Be careful! New moon tonight. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of confuse monster j - an uncursed scroll of identify k - an uncursed scroll of genocide Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of magic missile Potions ('!') f - an uncursed potion of water g - an uncursed potion of fruit juice h - an uncursed potion of enlightenment Rings ('=') d - a blessed +1 ring of gain constitution e - an uncursed +1 ring of increase damage Wands ('/') c - a wand of undead turning (0:4) Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 male orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You had just started your adventure. It was nighttime. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 9 (limit:16). Your charisma was 10 (limit:16). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were poison resistant. You had infravision. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you quit.