Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-08 15:54:25, ended 2021-10-08 15:56:24. drugfish, chaotic female elven Wizard ---------------- -..............| |..............| -.<.@+u........| |............... ---------------- Drugfish the Evoker St:11 Dx:12 Co:15 In:17 Wi:10 Ch:10 Chaotic Dlvl:1 $:0 HP:11(11) Pw:7(7) AC:9 Xp:1/1 T:101 Latest messages: You begin to memorize the runes. You add the "invisibility" spell to your repertoire. What do you want to read? You begin to memorize the runes. You add the "light" spell to your repertoire. You drop a spellbook of invisibility. You drop a spellbook of light. What do you want to zap? In what direction? 6 Tekaaluk turns into a yellow light! q - a stained spellbook. What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. This spellbook is too faint to read even once. What do you want to drop? You drop a spellbook of blank paper. What do you want to zap? In what direction? 4 Tekaaluk turns into a troll! r - a mottled spellbook. What do you want to throw? Never mind. What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) n What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "create monster" spell to your repertoire. What do you want to drop? You drop a spellbook of create monster. What do you want to zap? In what direction? 6 Tekaaluk turns into a pony! s - a bronze spellbook. t - a dark blue spellbook. What do you want to read? This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. This spellbook is too faint to read even once. What do you want to read? You begin to memorize the runes. This spellbook is too faint to read even once. You drop a spellbook of blank paper. You drop a spellbook of blank paper. What do you want to zap? Nothing happens. You swap places with Tekaaluk. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of light j - an uncursed scroll of identify k - an uncursed scroll of scare monster Potions ('!') f - an uncursed potion of blindness g - a potion of holy water h - an uncursed potion of gain energy Rings ('=') d - an uncursed ring of fire resistance e - an uncursed ring of searching Wands ('/') c - a wand of polymorph (0:0) Tools ('(') n - an uncursed bugle Drugfish the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 101 turns ago. There was a new moon in effect when your adventure ended. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had all 11 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 17 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a newt No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye drugfish the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 101 moves. You were level 1 with a maximum of 11 hit points when you quit.