Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-10-01 17:53:12, ended 2021-10-01 19:13:41. drugfish, neutral male human Wizard ---- ---- -- -- * ---... --. | --- --.---.---- --- -----...- |...---.---- |...|...|.-- --.------.......| --- --...|.....--- |..........--- ----...--....|...--- | -- ----.---- ---.........| -.........---.........------.| | | --- |.......-- |......*<.| |.............-...----- |.| -- ----.-- |........| |........-- -..........>[...## |.| | .|....-- |.......-- ----.....| | --.........))...#- `#####|.| --.|..#..#--.......| |.*....| |. ---...............-- #.#######.##-|......[.....| -------.----.| -.....................---- |.--- |.-----........[..----.......| |.| --.......................| |...| |.........................-------.| |.......................| |...-- --...--.......---..........|-- .-- ----.......|............--- --.-[-------.........-| |.......----| .. | |......---@............| |......| ----.......| |-.....-| --- |. | -.....-|--.u.--........| |-.....| --......--|.......| ------ |...-- --.f------.-....| |......| --....... |-.....-- |%. -- ..--- --.|..-- --.....| |.........|--..--- -- .... ----- |...--- --.---...-- ---- ----- ----- --- ----- Drugfish the Thaumaturge St:13 Dx:12 Co:13 In:18 Wi:9 Ch:11 Neutral Dlvl:6 $:775 HP:0(56) Pw:68(68) AC:2 Xp:7/1146 T:5216 Latest messages: The broad short sword welds itself to the dwarf's hand! The dwarf picks up an orange gem. You miss the dwarf. The dwarf zaps a wand called digging! The magic missile hits you! The missiles bounce off! The magic missile bounces! The magic missile hits you! The missiles bounce off! You miss the dwarf. You hit the dwarf! The dwarf zaps a wand of magic missile! The magic missile hits you! The missiles bounce off! The magic missile bounces! The magic missile hits you! The missiles bounce off! The dwarf is killed by the magic missile! $ - 16 gold pieces. There are several more objects here. The gnome swings her thonged club. The gnome hits! You hit the gnome. You kill the gnome! n - a wand of magic missile. You see here an arrow. An arrow shoots out at you! You are almost hit by an arrow. You see here a scroll of enchant armor. s - a scroll of enchant armor. What do you want to read? As you read the scroll, it disappears. Your cornuthaum glows silver for a moment. It's a wall. You see here a key. v - a key. What do you want to use or apply? You produce a strange whistling sound. The large cat misses the black unicorn. You swap places with your large cat. The black unicorn butts! The black unicorn misses! The black unicorn butts! The black unicorn kicks! The large cat bites the black unicorn. The black unicorn misses the large cat. The black unicorn misses the large cat. The black unicorn butts! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 775 gold pieces Weapons (')') a - a blessed +1 quarterstaff Q - 5 +0 daggers (wielded) Armor ('[') b - an uncursed burnt +2 cloak of magic resistance (being worn) E - a blessed +1 cornuthaum (being worn) J - an uncursed +0 elven mithril-coat (being worn) K - a cursed -1 pair of gauntlets of fumbling Comestibles ('%') w - 2 uncursed lembas wafers O - 2 uncursed cloves of garlic Y - an uncursed tripe ration Z - 2 uncursed bananas Scrolls ('?') j - an uncursed scroll of enchant weapon q - a blessed scroll of light u - an uncursed scroll of teleportation M - a blessed scroll of destroy armor V - an uncursed scroll of confuse monster Potions ('!') f - an uncursed potion of oil h - an uncursed potion of confusion i - an uncursed potion of gain ability k - an uncursed potion of healing l - a cursed potion of healing o - a cursed potion of object detection t - an uncursed potion of healing z - a cursed potion of gain ability D - an uncursed potion of hallucination G - an uncursed potion of gain energy W - an uncursed potion of object detection Rings ('=') d - an uncursed +1 ring of increase accuracy (on right hand) e - an uncursed ring of sustain ability (on left hand) r - an uncursed ring of poison resistance Wands ('/') c - a wand of enlightenment (0:13) g - a wand of striking (0:5) n - a wand of magic missile (0:5) p - a wand of nothing (0:3) L - a wand of fire (0:3) U - a cursed wand of magic missile (0:4) X - a wand of teleportation (0:5) Tools ('(') m - a magic marker (0:83) v - an uncursed skeleton key x - an uncursed blindfold N - an uncursed stethoscope P - 2 uncursed tallow candles R - an uncursed magic lamp (lit) S - an uncursed magic whistle Gems/Stones ('*') y - an uncursed fluorite stone Drugfish the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 5216 turns ago. You had 1146 experience points, 134 more were needed to attain level 8. Basics: You had 0 out of 56 hit points. You had all 68 energy points (spell power). Your armor class was 2. Your wallet contained 775 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 11 (base:10, limit:18). Final Status: You were unencumbered. You were wielding daggers. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You were clairvoyant. You had a small bonus to hit (+1). You were guarded. You were fast. You had fixed abilities. You are dead (2nd time!). Vanquished creatures: a ghost a large mimic 3 watchmen a giant beetle a leprechaun a dwarf lord a fog cloud a violet fungus 5 gnome lords 2 gnomish wizards a guardian naga hatchling 6 elf zombies a little dog 3 floating eyes 3 kittens 10 dwarves a kobold shaman 11 hill orcs 4 rothes a centipede a monkey an orc zombie 6 dwarf zombies an iguana 2 killer bees 2 acid blobs 3 hobbits 5 giant rats a cave spider 2 yellow molds a red mold 31 gnomes 2 garter snakes a gnome zombie 5 geckos 9 jackals a fox 2 kobolds 3 goblins 4 sewer rats 8 grid bugs a bat 4 lichens 2 kobold zombies 8 newts 164 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Some fountains. Level 2: A general store, a sink. Stairs down to The Gnomish Mines. Level 3: A general store, a fountain. Level 4: A weapon shop. Level 5: The Gnomish Mines: levels 3 to 6 Level 3: A grave. Final resting place for Wollwoll-Wiz-Elf-Mal-Cha, killed by an elven dagger. Level 4: Level 5: Many shops, a temple, some fountains. Level 6: <- You were here. Final resting place for you, killed by a black unicorn. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 775 Au | | killed by a | | black unicorn | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Wizard... You died in The Gnomish Mines on dungeon level 6 with 5542 points, and 775 pieces of gold, after 5216 moves. You were level 7 with a maximum of 56 hit points when you died.