Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-09-09 19:54:39, ended 2021-09-10 01:04:06. drugfish, neutral male human Archeologist - -.--- ..&&.. ....[- ..@A. ...'. -.... D Drugfish the Investigator St:15 Dx:9 Co:13 In:17 Wi:16 Ch:9 Neutral Dlvl:10 $:186 HP:0(44) Pw:37(37) AC:-10 Xp:7/819 T:7594 Latest messages: You descend the stairs. $ - 63 gold pieces. There is a staircase up here. Some text has been burned into the floor here. You read: "Elbereth". There are many more objects here. The marilith hits! The marilith hits! The marilith hits! The marilith hits! The marilith misses! The marilith hits! "Mercy! Dost thou wish me to die of laughter?" The invisible saddled ki-rin kicks! The invisible saddled ki-rin kicks! The invisible saddled ki-rin butts! The invisible saddled ki-rin casts a spell at you! You feel as if you need some help. You feel a malignant aura surround you. A marilith appears in a cloud of smoke! The marilith hits! The marilith misses! The marilith misses! The marilith just misses! The marilith misses! The marilith hits! The invisible saddled ki-rin kicks! The invisible saddled ki-rin kicks! The invisible saddled ki-rin butts! You hear a mumbled curse. The invisible saddled ki-rin kicks! The invisible saddled ki-rin kicks! The invisible saddled ki-rin butts! You hear a mumbled curse. The invisible saddled ki-rin kicks! The invisible saddled ki-rin kicks! The invisible saddled ki-rin butts! The invisible saddled ki-rin casts a spell! You feel that monsters are aware of your presence. What do you want to write with? You write in the dust with your fingertip. What do you want to write in the dust here? Elbereth The marilith turns to flee. The glass golem turns to flee. The marilith turns to flee. The invisible saddled ki-rin kicks! The invisible saddled ki-rin kicks! The invisible saddled ki-rin butts! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 186 gold pieces Amulets ('"') K - an uncursed amulet of ESP (being worn) Weapons (')') y - a +0 dwarvish mattock (weapon in hands) I - a blessed +1 elven dagger Armor ('[') a - a blessed greased +2 gray dragon scale mail (being worn) A - an uncursed +0 pair of iron shoes (being worn) R - an uncursed greased +2 helmet (being worn) Comestibles ('%') w - 2 uncursed food rations D - 2 uncursed melons G - an uncursed Kimchi of Yendor U - 3 uncursed food rations Scrolls ('?') d - an uncursed scroll of magic mapping J - an uncursed scroll of teleportation Z - an uncursed scroll of light Potions ('!') t - an uncursed potion of object detection Y - an uncursed potion of sleeping Rings ('=') l - an uncursed ring of warning o - an uncursed ring of stealth named Holy water r - an uncursed ring of shock resistance X - a cursed ring of cold resistance Wands ('/') m - a wand of striking (0:0) E - a wand of nothing (0:12) F - a wand of create monster (0:15) Tools ('(') e - an uncursed oil lamp h - an uncursed sack containing 1 item B - a cursed magic marker (0:97) C - an uncursed wax candle H - an uncursed tin whistle L - a +0 unicorn horn N - an uncursed leash O - an uncursed skeleton key P - an uncursed blindfold S - an uncursed partly used tallow candle (lit) T - a can of grease (0:8) Gems/Stones ('*') g - an uncursed touchstone q - an uncursed garnet stone v - an uncursed jade stone x - 2 uncursed dilithium crystals M - 2 uncursed fluorite stones Q - an uncursed chrysoberyl stone V - an uncursed worthless piece of black glass W - an uncursed worthless piece of white glass Contents of the sack: 194 gold pieces Drugfish the Archeologist's attributes: Background: You were an Investigator, a level 7 male human Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 7594 turns ago. It was nighttime. You had 819 experience points, 461 more were needed to attain level 8. Basics: You had 0 out of 44 hit points. You had all 37 energy points (spell power). Your armor class was -10. Your wallet contained 186 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 9 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a mattock. You were skilled in pick-axe. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You were stealthy. You had a small defense bonus (+4). You were warded. You were fast. You are dead. Vanquished creatures: a small mimic 4 watchmen a crocodile a leprechaun an iron piercer a white unicorn a rope golem a water nymph a rock piercer 3 rock moles 3 shriekers 7 gnome lords 3 gnomish wizards a golden naga hatchling a guardian naga hatchling a gray ooze a straw golem a little dog a floating eye 4 kittens 9 dwarves 2 kobold lords 2 kobold shamans a giant bat 3 dwarf zombies a wererat 7 killer bees 2 coyotes a gas spore 6 hobbits a large kobold 6 cave spiders a brown mold a yellow mold 40 gnomes 3 garter snakes a gnome zombie 6 geckos 3 jackals 2 goblins 5 sewer rats 5 grid bugs a bat 5 lichens a kobold zombie 6 newts 159 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 6 Level 1: An altar, a fountain. Level 2: A delicatessen. Level 3: A potion shop, a fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: A fountain. Level 6: Final resting place for drugfish-Arc-Hum-Mal-Neu, killed by a wand. The Gnomish Mines: levels 4 to 10 Level 4: Level 5: Level 6: Many shops, a temple to Camaxtli, some fountains. Level 7: Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by an invisible ki-rin, hawawa-Tou-Hum-Mal-Neu, killed by an invisible ki-rin, hawawa-Kni-Hum-Fem-Law, killed by an exploding crystal ball. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 380 Au | | killed by an | | invisible ki-rin | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Archeologist... You died in The Gnomish Mines on dungeon level 10 with 4068 points, and 380 pieces of gold, after 7594 moves. You were level 7 with a maximum of 44 hit points when you died.