Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-09-08 16:59:43, ended 2021-09-08 18:09:44. drugfish, neutral male human Archeologist --- |. -- |. --.---- -- |.-- |.....-- -------- ---- -. |..| -.....------[.--..---..-- .. |..- |..........[.%..........| -..-|... --.|..------............| |...|@-- ..|--- |............| -...@..| |.-- --.|.........| -.........- |. ----........| -. ----....| | --........-- |.---- |..........| -.- --........-- . --- |.--.....-- . |.---..|......| . |.........(..-- . --..--.---...-- . ----|.- --.*<| -.. |..| |).-- |.. |..| ---- ---- ---- Drugfish the Investigator St:17 Dx:9 Co:17 In:18 Wi:11 Ch:10 Neutral Dlvl:5 $:197 HP:0(54) Pw:24(24) AC:0 Xp:6/347 T:4311 Burdened Latest messages: The watch captain hits! The watch captain swings his long sword. The watch captain misses! The watchman throws a dagger! The dagger misses the watch captain. A dagger misses you. The watchman thrusts her spear. The watchman just misses! The watchman picks up a dagger. You hear some noises. The watchman throws a spear! The spear hits the watch captain. The watchman wields a dagger! The dagger welds itself to the watchman's hand! You hear some noises in the distance. The watch captain throws a knife! You are almost hit by a knife. You have a sad feeling for a moment, then it passes. You see here a +0 pick-axe. The watch captain picks up a knife. Please move the cursor to an unknown object. (For instructions type a '?') @ a human or elf (watch captain) More info about "watch captain"? [yn] (n) n Pick an object. # can be many things (lit corridor) Pick an object. # can be many things (lit corridor) Pick an object. # can be many things (lit corridor) Pick an object. The watch captain picks up a poisoned crude arrow. The dungeon acoustics noticeably change. You see here a dart. You hear crashing rock. You hear crashing rock. You see here a dart. You see here 3 darts. You hear water falling on coins. The watch captain throws a knife! A knife misses you. The watch captain swings his long sword. The watch captain hits! The watch captain swings his long sword. The watch captain hits! You climb up the stairs. The watch captain swings his long sword. The watch captain hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 197 gold pieces Weapons (')') a - a blessed +1 dwarvish mattock (weapon in hands) Z - a +0 dart Armor ('[') W - an uncursed +0 dwarvish iron helm (being worn) X - an uncursed +0 dwarvish mithril-coat (being worn) Y - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') J - 2 uncursed food rations P - an uncursed lembas wafer R - an uncursed tin of gnome meat Scrolls ('?') k - an uncursed scroll of confuse monster l - a blessed scroll of teleportation o - an uncursed scroll of earth t - a blessed scroll of stinking cloud u - an uncursed scroll of destroy armor v - a cursed scroll of magic mapping y - a cursed scroll of fire B - a cursed scroll of earth D - an uncursed scroll of enchant weapon Spellbooks ('+') i - an uncursed spellbook of sleep r - an uncursed spellbook of remove curse Potions ('!') j - an uncursed potion of invisibility p - a blessed potion of monster detection q - an uncursed potion of sleeping w - a blessed potion of full healing z - 2 uncursed potions of booze F - an uncursed potion of confusion I - an uncursed potion of speed K - an uncursed potion of object detection Rings ('=') L - an uncursed ring of sustain ability Wands ('/') d - a wand of make invisible (0:5) m - a wand of fire (0:2) n - a wand of light (0:13) s - a wand of enlightenment (0:13) x - a wand of digging (0:4) A - a wand of speed monster (0:4) E - a wand of polymorph (0:3) G - a wand of speed monster (0:4) Q - a wand of striking (0:7) U - a wand of digging (0:4) Tools ('(') c - an uncursed skeleton key h - an uncursed sack containing 1 item C - 2 uncursed wax candles T - an uncursed oil lamp Gems/Stones ('*') b - an uncursed worthless piece of white glass f - an uncursed worthless piece of yellow glass g - an uncursed touchstone Contents of the sack: 3511 gold pieces Drugfish the Archeologist's attributes: Background: You were an Investigator, a level 6 male human Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 4311 turns ago. There was a new moon in effect when your adventure ended. You had 347 experience points, 293 more were needed to attain level 7. Basics: You had 0 out of 54 hit points. You had all 24 energy points (spell power). Your armor class was 0. Your wallet contained 197 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 9 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 10 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a mattock. You had basic skill with pick-axe and could have enhanced that. Final Attributes: You were piously aligned. You were stealthy. You were guarded. You were fast. You are dead. Vanquished creatures: 2 small mimics a quivering blob a giant spider a gnome king a jaguar a soldier ant a fire ant a bugbear 8 Uruk-hai a rock mole a shrieker 6 gnome lords 2 gnomish wizards a golden naga hatchling a straw golem 2 floating eyes 7 dwarves a rabid rat 2 giant bats an orc zombie 2 dwarf zombies a wererat 3 iguanas 2 coyotes a gas spore 4 hobbits 2 large kobolds a giant rat a brown mold 2 yellow molds 2 red molds 24 gnomes a gnome zombie 3 geckos 8 jackals a fox 2 goblins 2 sewer rats 3 grid bugs 4 lichens a kobold zombie 6 newts 118 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A general store, an altar, a fountain. Level 3: Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 8 Level 4: Level 5: <- You were here. Final resting place for you, killed by a watch captain. Level 6: A delicatessen, a temple. Level 7: Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 3708 Au | | killed by a | | watch captain | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Archeologist... You died in The Gnomish Mines on dungeon level 5 with 5126 points, and 3708 pieces of gold, after 4311 moves. You were level 6 with a maximum of 54 hit points when you died.