Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-05-27 05:34:19, ended 2022-08-17 03:44:34. Sardor, lawful female human Priestess ----- ----- ---------------- `#|...- |:..| |..............| #-...| |...| |...............######|>...# |...| ------- #|..............| # -----# ....| |....@|######-..............| ### |%.<| |:.*..| ####-------------.-- % ---.- |?....-### # # ## --.---- ##### # ## # # #### --|----- # ------ # |......| ###|....| # |......| #|....| ### |.....!| #|..$.| ----------|- -------- #.....-### |..........| ------ # |..........| # |..........| ###-..........| ------------ Sardor the Aspirant St:10 Dx:15 Co:12 In:12 Wi:18 Ch:8 Lawful Dlvl:2 $:41 HP:12(14) Pw:6(6) AC:8 Xp:1/12 T:407 Latest messages: That door is closed. That door is closed. That door is closed. That door is closed. That door is closed. That door is closed. The door resists! The door resists! The door opens. Dangdangee misses the grid bug. Dangdangee bites the grid bug. The grid bug misses Dangdangee. Dangdangee misses the grid bug. Dangdangee misses the grid bug. Dangdangee bites the grid bug. The grid bug is killed! The jackal bites! You miss the jackal. The jackal bites! You kill the jackal! Dangdangee eats a jackal corpse. You swap places with Dangdangee. You swap places with Dangdangee. It's solid stone. You stop. Dangdangee is in the way! You find a hidden door. That door is closed. That door is closed. The door resists! The door resists! The door opens. You can't move diagonally out of an intact doorway. You can't move diagonally out of an intact doorway. You can't move diagonally out of an intact doorway. You can't move diagonally out of an intact doorway. You can't move diagonally out of an intact doorway. You can't move diagonally out of an intact doorway. $ - 5 gold pieces. There's some graffiti on the floor here. You read: "A cockat?ice ?or?se is guarar?eed t? |e unta?r?ec!". Dangdangee picks up a gem. Dangdangee drops a gem. You fall into a pit! Really quit? [yn] (n) n Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 41 gold pieces Weapons (')') a - a blessed +1 mace (weapon in hand) Armor ('[') j - a +0 leather armor (being worn) Comestibles ('%') e - 2 cloves of garlic k - a Kimchi of Yendor Spellbooks ('+') g - a spellbook of detect monsters h - a spellbook of create monster Potions ('!') d - 4 potions of holy water Tools ('(') i - a magic marker (0:93) Sardor the Priestess's attributes: Background: You were an Aspirant, a level 1 human Priestess. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 407 turns ago. It was nighttime. You had 12 experience points, 8 more were needed to attain level 2. Basics: You had 12 out of 14 hit points. You had all 6 energy points (spell power). Your armor class was 8. Your wallet contained 41 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 8 (limit:18). Final Status: You were trapped in a pit. You were unencumbered. You were wielding a mace. You had basic skill with mace. Final Attributes: You were fervently aligned. You were warded. You survived. Vanquished creatures: 4 jackals a fox a kobold a goblin 3 grid bugs 2 kobold zombies 4 newts 16 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: A fountain. Level 2: <- You were here. Goodbye Sardor the Priestess... You quit in The Dungeons of Doom on dungeon level 2 with 139 points, and 41 pieces of gold, after 407 moves. You were level 1 with a maximum of 14 hit points when you quit.