Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2026-06-02 14:32:20, ended 2026-06-02 14:53:03. 1208, chaotic male orcish Wizard ------- # |.<....` ## ## --------------------- |.....| # #|.................... |..)...##%########%......- |.....| # #|......| -@-.-.- ## # ......| #f# # # .....| # .....| ### ----.| ### | - # # # .| -+-|---.- ## %..| |......)-######## |.......| ## # |.......| . |..*.>..| |.......| --------- 1208 the Thaumaturge St:16 Dx:13 Co:12 In:16 Wi:7 Ch:13 Chaotic Dlvl:7 $:26 HP:0(35) Pw:4(45) AC:9 Xp:6/412 T:1731 Latest messages: You hear a door open. It's solid stone. It's solid stone. It's solid stone. It's solid stone. You hear crashing rock. The gnome shoots an arrow! You are hit by an arrow. In what direction? 8 The spell hits the gnome! The spell hits the gnomish wizard! You kill the gnomish wizard! You kill the gnome! The dwarf wields a bow! The dwarf shoots an arrow! You are hit by an arrow. In what direction? 6 The spell hits the dwarf! You kill the dwarf! You hear a door open. You see here an arrow. The gnome lord puts on a hooded cloak. What do you want to zap? In what direction? 6 The sleep ray hits the gnome lord. You see here an arrow. You see here an arrow. You descend the stairs. You climb up the stairs. A trap door in the ceiling opens and a rock falls on your head! This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. It's solid stone. The jaguar hits! The jaguar hits! The jaguar bites! The jaguar hits! The jaguar hits! The jaguar bites! The jaguar hits! The jaguar hits! You die... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 26 gold pieces Weapons (')') a - a blessed +2 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') r - an uncursed lembas wafer v - an uncursed food ration Scrolls ('?') i - an uncursed scroll of create monster w - a blessed scroll of confuse monster D - a cursed scroll of enchant weapon H - an uncursed scroll of identify Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of detect food Potions ('!') f - an uncursed potion of water g - an uncursed potion of fruit juice h - an uncursed potion of sickness n - an uncursed potion of sleeping Rings ('=') d - an uncursed ring of stealth (on right hand) e - an uncursed +1 ring of gain constitution (on left hand) p - an uncursed ring of shock resistance Wands ('/') c - a wand of slow monster (0:8) t - a wand of slow monster (0:7) x - a wand of striking (0:0) E - a wand of magic missile (0:0) F - a wand of sleep (0:2) G - a wand of locking (0:4) Tools ('(') u - an uncursed oil lamp I - an uncursed oil lamp 1208 the Wizard's attributes: Background: You were a Thaumaturge, a level 6 male orcish Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 1731 turns ago. There was a full moon in effect when your adventure ended. You had 412 experience points, 228 more were needed to attain level 7. Basics: You had 0 out of 35 hit points. You had 4 out of 45 energy points (spell power). Your armor class was 9. Your wallet contained 26 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 16 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 12 (base:11, limit:18). Your intelligence was 16 (limit:16). Your wisdom was 7 (limit:16). Your charisma was 13 (limit:16). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were poison resistant. You had infravision. You were stealthy. You were warded. You were lucky. You are dead. Vanquished creatures: a shrieker 2 gnome lords 2 gnomish wizards 2 floating eyes a kitten 4 dwarves 2 monkeys 2 dwarf zombies an acid blob a hobbit a hobgoblin 23 gnomes 2 geckos 2 jackals 2 kobolds 3 goblins 8 grid bugs a lichen 2 kobold zombies 2 newts 64 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: An altar. Level 2: Level 3: Level 4: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: <- You were here. Final resting place for you, killed by a jaguar. Level 8: Final resting place for 1208-Wiz-Elf-Mal-Cha, killed by a gnome. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | 1208 | | 26 Au | | killed by a | | jaguar | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye 1208 the Wizard... You died in The Gnomish Mines on dungeon level 7 with 2022 points, and 26 pieces of gold, after 1731 moves. You were level 6 with a maximum of 35 hit points when you died.