Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2026-06-02 12:52:36, ended 2026-06-02 12:57:08. 1208, chaotic male elven Wizard ---- -----..| |..|...- ----...--- ---- |.....)-- ... --.......-- --.. |.........| |.. | ---..)...).-----.| .------ |.......).-- |.f.#.......- |.....<.|.----.-h..----- --.|...-|.....^|..G- -------|).------... -----..| ..... --......| ---F- |. ---.-- -- |..---.|-- |......|.----- |............| --...........| --.|.|.|(.--- ---- ----- 1208 the Evoker St:8 Dx:15 Co:16 In:20 Wi:8 Ch:8 Chaotic Dlvl:3 $:144 HP:0(15) Pw:23(23) AC:7 Xp:2/24 T:424 Latest messages: You see here a dagger. Tekaaluk bites the gnome lord. The gnome lord hits Tekaaluk. Tekaaluk bites the gnome lord. The gnome lord is killed! You hear rumbling in the distance. Tekaaluk eats a gnome lord corpse. What do you want to zap? In what direction? 2 The wand hits the gas spore! You kill the gas spore! Unknown command '^M'. The gnome throws a dagger! The dagger slips as the gnome throws it! You see here a dagger. The gnome shoots an arrow! You are hit by an arrow. What do you want to zap? In what direction? 2 The wand misses the gnome. What do you want to zap? In what direction? 2 The wand hits the gnome! The gnome resists! You kill the gnome! The wand hits the gnome! You kill the gnome! Welcome to experience level 2. Tekaaluk drops a hooded cloak. x - a scroll labeled TEMOV. You see here a pair of hard shoes. y - a pair of hard shoes. What do you want to wear? You finish your dressing maneuver. Tekaaluk picks up a hooded cloak. Tekaaluk picks up a bow. A gush of water hits you on the head! It's a wall. It's a wall. A gush of water hits Tekaaluk! The dwarf swings her pick-axe. The dwarf hits! The dwarf swings her pick-axe. The dwarf hits! You die... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 144 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) y - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') q - a cursed food ration r - an uncursed tin of lichen Scrolls ('?') i - an uncursed scroll of teleportation j - an uncursed scroll of remove curse k - an uncursed scroll of confuse monster s - a blessed scroll of light x - an uncursed scroll of identify Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of create monster Potions ('!') f - an uncursed potion of confusion g - an uncursed potion of healing h - a blessed potion of monster detection v - a cursed potion of levitation Rings ('=') d - an uncursed ring of invisibility (on right hand) e - an uncursed ring of fire resistance (on left hand) u - a cursed ring of invisibility Wands ('/') c - a wand of striking (0:5) t - a cursed wand of digging (0:7) Tools ('(') n - a magic marker (0:53) o - an uncursed blindfold p - an uncursed tooled horn 1208 the Wizard's attributes: Background: You were an Evoker, a level 2 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 3. You entered the dungeon 424 turns ago. There was a full moon in effect when your adventure ended. You had 24 experience points, 16 more were needed to attain level 3. Basics: You had 0 out of 15 hit points. You had all 23 energy points (spell power). Your armor class was 7. Your wallet contained 144 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 8 (limit:18). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 8 (limit:20). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were fire resistant. You had infravision. You were invisible. You were warded. You were lucky. You are dead. Vanquished creatures: a gnome lord a dwarf a gas spore 4 gnomes a jackal a fox 2 grid bugs 11 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. The Gnomish Mines: Level 3: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | 1208 | | 144 Au | | killed by a | | dwarf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye 1208 the Wizard... You died in The Gnomish Mines on dungeon level 3 with 326 points, and 144 pieces of gold, after 424 moves. You were level 2 with a maximum of 15 hit points when you died.