Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-03-24 01:16:04, ended 2023-03-24 02:12:31. mungchungdo, chaotic male orcish Barbarian -------------------------- |>...................**..| |.......----------------.| -------.------ |.| |)*)........| |.| |`%........`| |.| --------.----| |.| |............| |.| |............| |.| -----.-------- ------|@| |......[...| --|$N$s.|d| |..........| |.-Y:$$$|r| |.........-- |-|w~.mx|q| -------.---- |.+$.~~$Re| |........| |-|.Y.Yr|-- |........| |.+.$$$$| |...------ --|.$$or| ----- ------- Mungchungd the Bandit St:18/02 Dx:16 Co:18 In:7 Wi:9 Ch:7 Chaotic Dlvl:3 $:1680 HP:0(86) Pw:21(21) AC:2 Xp:9/3862 T:10211 Burdened Latest messages: You smite the warg! The sewer rat bites! The warg bites! The white unicorn picks up a wand. The dwarf mummy picks up some gold. You smite the warg. The sewer rat bites! The goblin picks up a cram ration. The warg bites! You smite the warg. The sewer rat misses! The warg bites! You miss the warg. The sewer rat misses! The warg misses! A mysterious force prevents the white unicorn from teleporting! The gnomish wizard casts a spell! The gnomish wizard is suddenly moving faster. The black naga spits venom! The splash of venom misses the long worm. The splash of venom misses the long worm. The splash of venom misses the warg. You are hit by a splash of venom! It burns! The dwarf mummy picks up some gold. You miss the warg. You smite the warg. The sewer rat bites! The warg bites! You smite the warg! The sewer rat bites! The warg just misses! A mysterious force prevents the white unicorn from teleporting! You miss the warg. You miss the warg. The sewer rat just misses! The warg bites! The sewer rat bites! The warg bites! The mountain centaur picks up some gold. A mysterious force prevents the white unicorn from teleporting! The warg bites! You hear a door open. You smite the warg! The warg turns to flee. The warg bites! The warg bites! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 1680 gold pieces Amulets ('"') p - an uncursed amulet of ESP (being worn) Y - an uncursed amulet of unchanging Weapons (')') a - a rusty +0 two-handed sword l - a +0 shuriken r - a +0 axe Armor ('[') q - an uncursed very burnt +0 dwarvish cloak (being worn) C - an uncursed +0 dwarvish iron helm (being worn) I - an uncursed thoroughly burnt +0 pair of high boots (being worn) K - an uncursed +0 dwarvish mithril-coat (being worn) N - an uncursed +0 elven leather helm Comestibles ('%') f - an uncursed candy bar g - 3 uncursed food rations h - 2 uncursed tripe rations j - an uncursed cram ration s - 2 uncursed lizard corpses v - 8 uncursed food rations M - 2 uncursed lembas wafers R - an uncursed tin of lizard meat Scrolls ('?') m - 2 uncursed scrolls of blank paper y - an uncursed scroll of teleportation A - an uncursed scroll of earth P - an uncursed scroll of enchant weapon Potions ('!') x - an uncursed potion of object detection Rings ('=') d - an uncursed ring of poison resistance B - a blessed +1 ring of increase accuracy (on left hand) D - an uncursed ring of fire resistance (on right hand) E - an uncursed ring of poison resistance J - an uncursed ring of invisibility Wands ('/') o - a wand of slow monster (0:6) t - a wand of striking (0:5) z - a wand of slow monster (0:4) Tools ('(') b - an uncursed towel e - a +0 pick-axe (weapon in hand) i - an uncursed sack containing 6 items k - an uncursed skeleton key n - a +0 unicorn horn u - a +0 unicorn horn w - an uncursed magic whistle O - a tinning kit (0:58) T - a +0 unicorn horn X - a +0 unicorn horn Gems/Stones ('*') L - an uncursed flint stone Q - an uncursed luckstone Contents of the sack: a blessed scroll of confuse monster an uncursed scroll of enchant weapon 3 uncursed scrolls of remove curse 2 uncursed scrolls of remove curse a cursed scroll of remove curse a cursed potion of restore ability Mungchungdo the Barbarian's attributes: Background: You were a Bandit, a level 9 male orcish Barbarian. You were chaotic, on a mission for Set who was opposed by Mitra (lawful) and Crom (neutral). You were in Sokoban, on level 3. You entered the dungeon 10211 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 3862 experience points, 1258 more were needed to attain level 10. Basics: You had 0 out of 86 hit points. You had all 21 energy points (spell power). Your armor class was 2. Your wallet contained 1680 zorkmids. Autopickup was on for '$"?!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 18/02 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 7 (limit:16). Your wisdom was 9 (limit:16). Your charisma was 7 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a pick-axe. You were unskilled in pick-axe and could have enhanced that. Final Attributes: You were piously aligned. You were fire resistant. You were poison resistant. You were telepathic. You had infravision. You had a small bonus to hit (+1). You were guarded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant mimics a water elemental a quantum mechanic a leocrotta an energy vortex 3 stone giants a red naga an incubus a crocodile a cockatrice a gremlin an iron piercer 2 giant spiders a vampire bat a gnome king a werewolf 3 lizards a chickatrice a dog a housecat a jaguar 2 blue jellies 3 white unicorns a gray unicorn a raven a gnome mummy 2 human zombies a Woodland-elf a fire ant a bugbear a water nymph an Uruk-hai an orc shaman a rock mole a pony a fog cloud a yellow light a shrieker 21 gnome lords 4 gnomish wizards a kobold mummy a black naga hatchling 2 golden naga hatchlings a ghoul a paper golem a giant ant 3 little dogs 2 floating eyes a kitten 25 dwarves a kobold shaman a hill orc 5 rothes a monkey an iguana a gas spore 4 hobbits 2 large kobolds a hobgoblin 6 giant rats a cave spider 2 yellow molds a red mold 61 gnomes 12 garter snakes a gnome zombie 4 geckos 8 jackals 2 foxes a kobold a goblin 10 sewer rats 4 grid bugs 3 bats 2 lichens 8 newts 255 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: Some fountains. Level 4: An altar. Level 5: Level 6: Many fountains. Level 7: Stairs up to Sokoban, level 6. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Set, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Sokoban: levels 6 up to 3 Level 3: <- You were here. Solved. Final resting place for you, killed by a warg. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mungchungdo | | 1680 Au | | killed by a warg | | | | | | | | 2023 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mungchungdo the Barbarian... You died in Sokoban on dungeon level 3 with 17570 points, and 1680 pieces of gold, after 10211 moves. You were level 9 with a maximum of 86 hit points when you died.