Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-11-11 10:27:28, ended 2022-11-11 10:32:27. mungchungdo, lawful male dwarven Archeologist ----- |<..--- |.....--- ..|....| -.|-..... .......| .|....| ---..| ------ ..| |%!%%| -......--- |....| |........| ---|-- ----....-- -.---...--...-- .........|..--- ..............-+---|-----..-- ...{....-.--..............@| ........ ..+--.---------..... ....... ......- ..--- ...--- Mungchungd the Digger St:12 Dx:11 Co:12 In:13 Wi:16 Ch:12 Lawful Dlvl:5 $:16 HP:19(19) Pw:6(6) AC:9 Xp:2/32 T:719 Latest messages: You hear the chime of a cash register. It's a wall. You hear a door open. It's a wall. You hear a door open. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. Really attack the gnome? (yes) [no] What do you want to dip? Dip an empty bag into the fountain? [yn] (n) y Water gets into your bag! A watchman yells: "Hey, stop using that fountain!" What do you want to call? Call a bag: BOH The door opens. "Hello, mungchungdo! Welcome to Berbek's delicatessen!" "Will you please leave your pick-axe outside?" What do you want to use or apply? What do you want to adjust? Adjust letter to what [mw-zA-Z] (? see used letters)? i Swapping: i - an empty bag called BOH. What do you want to use or apply? "Hello, mungchungdo! Welcome again to Berbek's delicatessen!" "Will you please leave your pick-axe outside?" What do you want to use or apply? You put a +0 pick-axe into the bag called BOH. Your movements are slowed slightly because of your load. "Hello, mungchungdo! Welcome again to Berbek's delicatessen!" You see here a black potion (for sale, 67 zorkmids). (For instructions type a '?') Call a black potion: juice You see here a tripe ration (for sale, 15 zorkmids). What do you want to use or apply? A +0 pick-axe has vanished! Your movements are now unencumbered. Really attack the gnome? (yes) [no] It's a wall. It's a wall. That door is closed. This door is locked. This door is locked. It's a wall. What do you want to ready? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 16 gold pieces Weapons (')') a - a +2 bullwhip (alternate weapon; not wielded) n - a +0 dagger Armor ('[') b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles ('%') d - 3 uncursed food rations j - 3 uncursed lichen corpses l - an uncursed tripe ration o - an uncursed food ration Scrolls ('?') h - a blessed scroll of remove curse s - an uncursed scroll of stinking cloud v - an uncursed scroll of light Spellbooks ('+') p - an uncursed spellbook of cure blindness Potions ('!') k - an uncursed potion of paralysis u - an uncursed potion of invisibility Wands ('/') t - a wand of undead turning (0:4) Tools ('(') f - a tinning kit (0:38) i - an empty cursed bag of holding x - an empty uncursed sack Gems/Stones ('*') g - an uncursed touchstone q - an uncursed citrine stone r - an uncursed aquamarine stone Mungchungdo the Archeologist's attributes: Background: You were a Digger, a level 2 male dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 719 turns ago. You had 32 experience points, 8 more were needed to attain level 3. Basics: You had all 19 hit points. You had all 6 energy points (spell power). Your armor class was 9. Your wallet contained 16 zorkmids. Autopickup was on for '$"?!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 11 (limit:20). Your constitution was 12 (limit:20). Your intelligence was 13 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 12 (limit:16). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were fervently aligned. You were poison resistant. You had infravision. You were stealthy. You were fast. You survived. Vanquished creatures: a little dog a kitten a hobbit a cave spider a brown mold 7 gnomes 2 jackals a fox a kobold a sewer rat 3 lichens a kobold zombie 2 newts 23 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: Stairs down to The Gnomish Mines. Level 3: The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: <- You were here. A delicatessen, a fountain. Goodbye mungchungdo the Archeologist... You quit in The Gnomish Mines on dungeon level 5 with 344 points, and 16 pieces of gold, after 719 moves. You were level 2 with a maximum of 19 hit points when you quit.