Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-10-16 15:05:50, ended 2022-10-16 16:02:47. mungchungdo, neutral male human Priest ---- ----------- --.>-------- |.........| |..`.......| |.......=.| |..-----.-.| |.........| |.`|...|``.| |....<....| |.........-| |.........| |.......|..| |.......%%| |.----..--.| |.........| |........|.-- |........x| |.---.-..)..------------@| |...|...-..........%....:| |.........---------------- -----).|..| ------- Mungchungd the Priest St:25 Dx:9 Co:16 In:8 Wi:18 Ch:8 Neutral Dlvl:8 $:160 HP:0(77) Pw:118(131) AC:1 Xp:10/5400 T:8970 Fainted Deaf Latest messages: The xan pricks your right leg! The xan pricks your right leg! You miss the xan. The xan pricks your right leg! The xan pricks your right leg! You miss the xan. The xan pricks your right leg! The xan misses! You miss the xan. The xan pricks your right leg! You miss the xan. The xan pricks your left leg! You miss the xan. The xan pricks your right leg! The xan pricks your right leg! You miss the xan. The xan pricks your left leg! The xan pricks your right leg! You hit the xan! The xan pricks your left leg! The xan misses! You miss the xan. The xan pricks your right leg! There is an open door here. There are several objects here. You can't move diagonally out of an intact doorway. In what direction? . You feel better. The xan pricks your left leg! You are too hungry to cast that spell. The xan pricks your left leg! You faint from lack of food. The iguana bites! The xan pricks your right leg! The xan pricks your left leg! The xan pricks your right leg! The iguana bites! The xan pricks your left leg! The xan pricks your left leg! The iguana bites! The xan pricks your right leg! The xan pricks your left leg! The iguana bites! The xan pricks your left leg! The xan pricks your left leg! The xan pricks your right leg! The iguana bites! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 160 gold pieces Weapons (')') i - 5 +0 darts I - 3 +0 daggers P - the blessed +0 Staff of Aesculapius Z - 2 +0 elven daggers Armor ('[') b - a +0 robe (being worn) H - a thoroughly rusty +0 pair of gauntlets of power (being worn) J - a +0 elven leather helm (being worn) K - a blessed +0 dwarvish mithril-coat (being worn) Comestibles ('%') f - a sprig of wolfsbane j - 4 food rations r - 2 lichen corpses F - 2 lizard corpses Scrolls ('?') x - a scroll of identify A - a cursed scroll of punishment L - a scroll of teleportation Potions ('!') d - 2 potions of holy water m - 3 potions of extra healing p - a potion of see invisible u - a potion of booze Rings ('=') e - a ring of stealth (on left hand) n - a ring of conflict (on right hand) w - a ring of searching Wands ('/') g - a wand of create monster (0:12) h - a wand of striking (0:1) D - a wand of teleportation (0:7) G - a wand of secret door detection (0:14) U - a wand of probing (0:2) Tools ('(') l - a mirror o - a towel v - a +0 pick-axe (weapon in hand) V - a brass lantern W - a lock pick Y - a tinning kit (0:37) Mungchungdo the Priest's attributes: Background: You were a Priest, level 10 human. You were neutral, on a mission for Crom who was opposed by Mitra (lawful) and Set (chaotic). You were in Sokoban, on level 8. You entered the dungeon 8970 turns ago. You had 5400 experience points, 4600 more were needed to attain level 11. Basics: You had 0 out of 77 hit points. You had 118 out of 131 energy points (spell power). Your armor class was 1. Your wallet contained 160 zorkmids. Autopickup was on for '$"?!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:16, peak:18, innate limit:18/100). Your dexterity was 9 (base:10, limit:18). Your constitution was 16 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 8 (limit:18). Final Status: You were deaf. You had wounded legs. You were fainted due to starvation. You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You saw invisible. You were telepathic. You were stealthy. You caused conflict. You were guarded. You are dead. Vanquished creatures: a giant zombie a xan a wood golem 2 gelatinous cubes a pyrolisk 2 freezing spheres a large cat a tiger an energy vortex a wraith a leather golem 3 Grey-elves 2 giant beetles a cockatrice 4 wolves a panther 2 gremlins a leprechaun an iron piercer a giant spider a horse an ice vortex 2 black lights a vampire bat a gnome king an orc mummy a dwarf mummy 2 ogres 3 rust monsters 2 owlbears a yeti 2 gold golems 2 lizards 4 chickatrices a jaguar a blue jelly a raven 3 gnome mummies a snake an ape a rope golem 5 Woodland-elves a soldier ant a fire ant a bugbear a wood nymph a rock piercer 2 rock moles a pony a fog cloud 2 yellow lights 7 gnome lords a gnomish wizard a Kop Lieutenant a ghoul 2 paper golems 5 giant ants a floating eye 6 dwarves 3 kobold shamans 22 hill orcs 2 rothes a rabid rat a centipede 3 giant bats an orc zombie 4 wererats a werejackal 4 iguanas 4 killer bees 8 coyotes a gas spore 4 hobbits 2 large kobolds 2 hobgoblins 2 cave spiders a brown mold 2 yellow molds a green mold 14 gnomes a garter snake 4 geckos 8 jackals a fox 2 kobolds 5 goblins a sewer rat 5 grid bugs 4 bats 5 lichens 2 kobold zombies 7 newts 230 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish (for an artifact). The Dungeons of Doom: levels 1 to 12 Level 1: Level 2: A general store, a fountain, a sink, a grave. Level 3: A general store. Level 4: Stairs down to The Gnomish Mines. Level 5: A general store, a sink. Level 6: A fountain. Level 7: A sink. Level 8: "stash potion, scroll" A throne. Level 9: Many fountains. Oracle of Delphi. Level 10: A temple. Stairs up to Sokoban, level 9. Level 11: A scroll shop, a fountain. Level 12: Some fountains, many trees. A very big room. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Sokoban: levels 9 up to 8 Level 8: <- You were here. Solved. Final resting place for you, killed by an iguana, while fainted from lack of food. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mungchungdo | | 160 Au | | killed by an | | iguana | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mungchungdo the Priest... You died in Sokoban on dungeon level 8 with 13526 points, and 160 pieces of gold, after 8970 moves. You were level 10 with a maximum of 77 hit points when you died.