Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-06-10 10:18:03, ended 2022-06-10 10:39:38. mungchungdo, neutral male human Priest $ |.- % .).. -## $ * .).- $ ..|@# ....| $ ..| ....- ....| $ ...). -...........-- ` ` ..... --...........| $ .....- --...........- -..)[. |........ *$ ...) |........ --..... $ |.......- ---.--# ---------...... --. |.| ----........|...... -----....[#--.........|.... |.-- --..................-##-.............-----------.- |..| |..---.....--.).....*))..|..^.....--- --.---.- -.)*#---|.... $ |..^..| ---.| * |...--- $ ----- * Mungchungd the Acolyte St:11 Dx:12 Co:15 In:10 Wi:17 Ch:11 Neutral Dlvl:6 $:433 HP:40(40) Pw:77(77) AC:-1 Xp:5/319 T:5071 Fainting Deaf Hallu Latest messages: You regain consciousness. You miss the ogre lord. You can hear again. You faint from lack of food. You regain consciousness. It's a wall. It's a wall. You faint from lack of food. You regain consciousness. You can hear again. It's a wall. You faint from lack of food. You regain consciousness. You don't have anything to eat. You faint from lack of food. You regain consciousness. You can hear again. You faint from lack of food. You regain consciousness. You can hear again. You faint from lack of food. You regain consciousness. You can hear again. You faint from lack of food. The garter snake picks up a leash. You regain consciousness. You can hear again. It's a wall. It's a wall. It's a wall. It's a wall. You faint from lack of food. You regain consciousness. It's solid stone. It's solid stone. It's solid stone. What do you want to read? As you read the scroll, it disappears. j - a blessed scroll of confuse monster. m - a cursed scroll of magic mapping. x - a +0 pick-axe (weapon in hand). D - a +1 orcish helm (being worn). F - a potion of restore ability. Q - a luckstone. You faint from lack of food. You regain consciousness. What do you want to drink? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 433 gold pieces Weapons (')') a - a blessed corroded +1 mace Armor ('[') b - a +0 robe (being worn) c - a blessed +0 small shield (being worn) D - a +1 orcish helm (being worn) P - a +0 dwarvish mithril-coat (being worn) Scrolls ('?') i - a scroll of identify j - a blessed scroll of confuse monster m - a cursed scroll of magic mapping u - a blessed scroll of light M - a scroll of teleportation Spellbooks ('+') h - a spellbook of protection Potions ('!') d - 4 potions of holy water y - a cursed potion of healing B - a cursed potion of sleeping F - a potion of restore ability Tools ('(') x - a +0 pick-axe (weapon in hand) Gems/Stones ('*') Q - a luckstone Mungchungdo the Priest's attributes: Background: You were an Acolyte, a level 5 human Priest. You were neutral, on a mission for Mog who was opposed by Issek (lawful) and Kos (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 5071 turns ago. You had 319 experience points, 1 more was needed to attain level 6. Basics: You had all 40 hit points. You had all 77 energy points (spell power). Your armor class was -1. Your wallet contained 433 zorkmids. Autopickup was on for '$"?!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (base:12, limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 17 (peak:18, limit:18). Your charisma was 11 (limit:18). Final Status: You were hallucinating. You were deaf. You were fainting due to starvation. You were unencumbered. You were wielding a pick-axe. You had no skill with pick-axe. Final Attributes: You were piously aligned. You aggravated monsters. You were guarded. You were very unlucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. Mog was angry with you. You survived after being killed once. Vanquished creatures: a large mimic 2 leprechauns a dingo a housecat a raven a mountain nymph 3 rock piercers a pony 3 gnome lords 6 elf zombies a straw golem a little dog 3 floating eyes 4 dwarves a kobold lord 4 rothes a centipede an orc zombie a dwarf zombie 4 iguanas an acid blob 5 hobbits 5 manes 3 green molds a red mold 17 gnomes 7 garter snakes a gnome zombie 5 geckos 4 jackals 6 goblins 2 sewer rats 7 grid bugs a bat 7 lichens 2 newts 115 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A fountain. Level 2: A fountain, a sink. Level 3: A fountain. Level 4: A general store, an altar, some fountains, a sink. Stairs down to The Gnomish Mines. Level 5: A general store, a fountain, a grave. Level 6: A fountain. The Gnomish Mines: levels 5 to 6 Level 5: Level 6: <- You were here. Goodbye mungchungdo the Priest... You quit in The Gnomish Mines on dungeon level 6 with 2915 points, and 433 pieces of gold, after 5071 moves. You were level 5 with a maximum of 40 hit points when you quit.