Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-06-01 04:05:35, ended 2022-06-01 04:12:07. mungchungdo, neutral male human Priest --- -<- ... ...| -.- ...-- |.h.| .[. -- |@..| .... | ---.| -..-- | |.-------.#--- |......|-.| ------.|..| --.|.-# |... # |..-- # ...-# |.|..- --.|... |..... |.... ---. Mungchungd the Acolyte St:10 Dx:11 Co:18 In:9 Wi:18 Ch:9 Neutral Dlvl:4 $:23 HP:0(47) Pw:31(47) AC:6 Xp:4/97 T:2326 Latest messages: What do you want to zap? Never mind. What do you want to call? Call an iridium wand: mm It's a wall. It's solid stone. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. It's a wall. You stop. Dangdangee is in the way! It's a wall. It's a wall. It's a wall. It's a wall. You see here a figurine of a goblin. You see here a figurine of a goblin. B - a figurine of a goblin. What do you want to use or apply? In what direction? k You set the figurine beside you and it transforms. You get a bad feeling about this. You kill the goblin! You see here a goblin corpse. You hear crashing rock. There is a goblin corpse here; eat it? [ynq] (n) y This goblin corpse tastes okay. You finish eating the goblin corpse. You hear crashing rock. You stop searching. Dangdangee misses the dwarf. You stop. Dangdangee is in the way! Dangdangee misses the dwarf. The dwarf swings her broad pick. The dwarf hits! You hear some noises. Dangdangee misses the dwarf. What do you want to zap? Dangdangee misses the dwarf. You miss the dwarf. The dwarf swings her broad pick. The dwarf hits! What do you want to zap? Dangdangee eats a hobgoblin corpse. The dwarf swings her broad pick. The dwarf hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 23 gold pieces Weapons (')') a - a blessed +1 mace (weapon in hand) z - a blessed +0 elven dagger Armor ('[') b - a blessed +0 robe (being worn) c - a blessed +0 small shield (being worn) s - a +0 helmet (being worn) Comestibles ('%') e - a clove of garlic f - a sprig of wolfsbane j - 2 food rations v - a cursed fortune cookie Scrolls ('?') k - a scroll of enchant weapon l - a scroll of enchant armor m - a scroll of blank paper q - a scroll of amnesia u - a blessed scroll of teleportation Spellbooks ('+') g - a spellbook of clairvoyance h - a spellbook of detect monsters n - a spellbook of detect treasure Potions ('!') d - 4 potions of holy water i - a potion of object detection p - a potion of sickness Wands ('/') w - a wand of nothing (0:8) A - a wand of magic missile (0:0) Gems/Stones ('*') o - 2 amber stones Mungchungdo the Priest's attributes: Background: You were an Acolyte, a level 4 human Priest. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Gnomish Mines, on level 4. You entered the dungeon 2326 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 97 experience points, 63 more were needed to attain level 5. Basics: You had 0 out of 47 hit points. You had 31 out of 47 energy points (spell power). Your armor class was 6. Your wallet contained 23 zorkmids. Autopickup was on for '$"?!=/' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a mace. You had basic skill with mace. Final Attributes: You were piously aligned. You were guarded. You are dead. Vanquished creatures: 2 gnome lords 3 dwarves an acid blob 2 hobbits a hobgoblin 2 giant rats 7 gnomes 4 jackals a fox a kobold a goblin a sewer rat 4 grid bugs 3 lichens 3 kobold zombies 8 newts 44 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A fountain, a grave. Stairs down to The Gnomish Mines. Level 3: Level 4: The Gnomish Mines: levels 3 to 4 Level 3: Level 4: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | mungchungdo | | 23 Au | | killed by a | | dwarf | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye mungchungdo the Priest... You died in The Gnomish Mines on dungeon level 4 with 559 points, and 23 pieces of gold, after 2326 moves. You were level 4 with a maximum of 47 hit points when you died.