Unix NetHack Version 3.6.6-0 post-release - last build Mon Sep 14 17:56:00 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-09-18 09:35:02, ended 2020-09-20 05:13:49. larsil, lawful female dwarven Valkyrie ---------- --------- |...>....| |.......+## ---- #. G |........| |........#* |..} # |..).....| |...*...-#### ## *#..}.}.| ##|;. |........| -----.$|.### ######|..}..+### |@;F --...----- ####### ## #########..}...|####... ########## # # ---------### #*----.-##* -- * ### ### # .........# ##%%#%####### ### # ##|...^.... ####)#*## ## ####### ##[## ##.........##`###### ######### # ### |........### * .| -|--- # ## `#[^....<.-# ....| -- -----..-- ##......... .}.}| |....}.....| *##---|--..- }%}.| |.}.}.}.}... ##### ^ ----- |}.}.}.}.}.-####### # ------------ * Larsil the Warrior St:18/16 Dx:14 Co:19 In:9 Wi:13 Ch:9 Lawful Dlvl:16 $:0 HP:0(155) Pw:24(24) AC:-3 Xp:16/327922 T:26414 Burdened Latest messages: This door is locked. This door is locked. This door is locked. This door is locked. What do you want to use or apply? [ac-eilHKPXZ or ?*] l In what direction? 8 Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. You hear mosquitoes! It's solid stone. What do you want to use or apply? [ac-eilHKPXZ or ?*] i You put 266 gold pieces into the bag called sack. What do you want to use or apply? [ac-eilHKPXZ or ?*] c You produce a strange whistling sound. Mal hits the leprechaun. Mal hits the leprechaun. The leprechaun hits mal. You kill the leprechaun! Mal digs in. It's a wall. The door opens. It's solid stone. Pick an object. You hit it. The ochre jelly lunges forward and recoils! You hit it. You are splashed! You kill the ochre jelly! You are splashed! You see here an ochre jelly corpse. You see here an uncursed tin of gelatinous cube. Pick an object. You see here a small glob of black pudding. You see here 6 rocks. It looks rather muddy down here. It misses! The giant eel bites! The giant eel swings itself around you! You cannot escape from the giant eel! You cannot escape from the giant eel! The giant eel bites! The giant eel misses! The giant eel drowns you... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want a list of species genocided? [ynq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Amulets ('"') f - an uncursed amulet of reflection (being worn) F - an uncursed amulet of ESP Weapons (')') I - the blessed rustproof +4 Excalibur (weapon in hand) Armor ('[') g - an uncursed +1 set of gray dragon scales (being worn) n - an uncursed +0 pair of leather gloves (being worn) z - a blessed very rusty +1 pair of iron shoes (being worn) A - a blessed rotted +3 small shield (being worn) O - an uncursed rusty +1 orcish helm (being worn) Comestibles ('%') j - an uncursed tin of giant meat m - an uncursed C-ration Rings ('=') v - a cursed -1 ring of gain strength Tools ('(') a - a +0 unicorn horn named poi col fir slp elc tpy c - an uncursed magic whistle d - an uncursed wooden flute e - an uncursed oil lamp i - an uncursed sack containing 55 items l - an uncursed skeleton key H - a tinning kit (0:51) K - an uncursed bugle P - an uncursed towel X - a magic marker (0:20) Gems/Stones ('*') Z - a blessed luckstone Contents of the sack: 266 gold pieces an uncursed lembas wafer an uncursed lizard corpse an uncursed scroll of remove curse a cursed scroll of punishment a blessed scroll of stinking cloud a blessed scroll of blank paper 4 uncursed scrolls of blank paper a blessed scroll of destroy armor a blessed scroll of magic mapping an uncursed scroll of confuse monster an uncursed scroll of confuse monster 2 uncursed scrolls of scare monster a cursed scroll of enchant armor an uncursed scroll of identify an uncursed scroll of identify an uncursed scroll of teleportation an uncursed potion of sickness an uncursed potion of sleeping a cursed potion of levitation an uncursed potion of booze 3 potions of holy water an uncursed potion of water 4 uncursed potions of water 3 uncursed potions of extra healing an uncursed potion of healing a cursed potion of object detection a cursed ring of slow digestion a cursed ring of teleport control a cursed ring of regeneration a cursed ring of cold resistance a cursed ring of invisibility an uncursed ring of free action a cursed ring of searching named bad a cursed ring of hunger named bad an uncursed ring of shock resistance a cursed ring of polymorph named bad a cursed ring of polymorph a cursed ring of conflict named bad a cursed -1 ring of gain strength named bad a cursed wand of lightning (0:5) a cursed wand of digging (0:7) a cursed wand of digging (0:3) a cursed wand of speed monster (0:1) a wand of death (0:6) a wand of undead turning (0:4) a wand of polymorph (0:4) a wand of sleep (0:3) a cursed wand of cancellation (0:0) a blessed wand of slow monster (0:5) a wand of cold (0:6) a wand of cold (0:7) a wand of magic missile (0:4) a cursed wand of magic missile (0:6) a blessed wand of striking (0:6) Larsil the Valkyrie's attributes: Background: You were a Warrior, a level 16 dwarven Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 16. You entered the dungeon 26414 turns ago. It was nighttime. You had 327922 experience points, 312078 more were needed to attain level 17. Basics: You had 0 out of 155 hit points. You had all 24 energy points (spell power). Your armor class was -3. Your wallet was empty. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 18/16 (limit:18/100). Your dexterity was 14 (limit:20). Your constitution was 19 (limit:20). Your intelligence was 9 (limit:16). Your wisdom was 13 (limit:16). Your charisma was 9 (limit:16). Final Status: You were held by a giant eel. You were burdened; movement was slightly slowed. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You had automatic searching. You had infravision. You were invisible to others. You were stealthy. You had a small defense bonus (+3). You were warded. You were fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a glass golem a purple worm 2 gray dragons a blue dragon a baluchitherium a titanothere a vampire lord a shopkeeper a clay golem a lurker above 7 black puddings a vampire 7 ghosts 3 queen bees a winged gargoyle a mind flayer a giant mimic a long worm 2 fire giants an ogre king 3 ice trolls 3 umber hulks an Elvenking a doppelganger 5 large mimics 3 wumpuses a baby purple worm 3 stalkers 2 air elementals a black naga a xorn a giant zombie an elf-lord a water demon a vrock 3 wargs 9 small mimics 2 glass piercers a warhorse 4 xans 2 ogre lords 3 quantum mechanics 2 wood golems 4 gelatinous cubes a pyrolisk a large dog 2 freezing spheres 3 flaming spheres a shocking sphere 4 tigers 2 gargoyles 5 tengu 3 ochre jellies a leocrotta 2 energy vortices a mountain centaur 2 elf mummies 2 red nagas 4 pythons a cobra 13 wraiths a carnivorous ape 4 ettin zombies 2 leather golems a Grey-elf 4 soldiers 3 watchmen a succubus a horned devil an incubus 4 chameleons a crocodile 3 giant beetles 2 quivering blobs a cockatrice 5 wolves 7 winter wolf cubs 2 lynxes 4 panthers a gremlin 2 spotted jellies 6 leprechauns 3 orc-captains an iron piercer 2 mumakil a scorpion 2 horses an ice vortex a baby long worm 4 black lights 7 vampire bats a forest centaur 2 gnome kings 4 orc mummies 2 dwarf mummies 6 brown puddings 4 rust monsters an owlbear 4 yetis 4 gold golems 4 Green-elves a giant eel a lizard 2 chickatrices 2 dingoes 2 housecats 2 jaguars a dwarf lord 5 blue jellies a white unicorn 2 dust vortices 3 ravens 2 gnome mummies 5 snakes 5 apes 6 human zombies a rope golem 5 Woodland-elves 4 soldier ants 27 fire ants 3 bugbears 4 imps 3 quasits 3 wood nymphs 4 water nymphs 3 mountain nymphs 20 Uruk-hai an orc shaman 5 rock piercers 3 rock moles a pony a fog cloud 3 yellow lights 5 shriekers 6 violet fungi 11 gnome lords 3 gnomish wizards a red naga hatchling a guardian naga hatchling 3 gray oozes 7 elf zombies 5 ghouls a straw golem 2 paper golems 11 giant ants 3 little dogs 4 floating eyes 2 kittens 9 dwarves 3 homunculi a kobold lord 3 kobold shamans 23 hill orcs 4 rothes 4 rabid rats 4 centipedes 5 monkeys 3 orc zombies 3 dwarf zombies 3 wererats a werejackal 4 iguanas 91 killer bees 4 acid blobs 2 coyotes a gas spore 9 hobbits 42 manes 2 large kobolds 2 hobgoblins 4 giant rats 7 cave spiders a brown mold 5 yellow molds a red mold 50 gnomes 12 garter snakes 3 gnome zombies 4 geckos 3 jackals 3 foxes a kobold 2 goblins 4 sewer rats 6 grid bugs 2 bats 12 lichens 3 kobold zombies 12 newts 806 creatures vanquished. Genocided species: mind flayers master mind flayers liches demiliches master liches arch-liches 6 species genocided. Voluntary challenges: You genocided 6 types of monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 26 Level 1: Level 2: A bookstore. Stairs down to The Gnomish Mines. Level 3: An untended shop, some sinks, a grave. Level 4: A general store. Level 5: A sink, a grave. Level 6: A fountain. Oracle of Delphi. Level 7: A weapon shop. Stairs up to Sokoban, level 6. Level 8: "chest" A fountain. Level 9: A fountain. Level 10: An armor shop, a fountain. Level 11: An altar to Tyr. Level 12: A temple. Level 13: Summoned by the Norn. Portal to The Quest. Level 14: A fountain. Level 15: A temple, a grave. Level 16: <- You were here. Final resting place for you, drowned in a pool of water by a giant eel. Level 17: Many graves. Level 18: A primitive area. Level 19: Level 20: Level 21: Level 22: A grave. Level 23: Level 24: "nomal fountain" Level 25: "statue" Final resting place for Cryingnoob-Val-Dwa-Mal-Law, petrified by a cockatrice corpse. Level 26: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: The Quest: Level 1: Home. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | larsil | | 266 Au | | drowned in a | | pool of water by | | a giant eel | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel larsil the Valkyrie... You drowned in The Dungeons of Doom on dungeon level 16 with 128870 points, and 266 pieces of gold, after 26414 moves. You were level 16 with a maximum of 155 hit points when you drowned.