Unix NetHack Version 3.6.6-0 post-release - last build Mon Sep 14 17:56:00 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-09-11 11:33:00, ended 2020-09-17 10:37:48. larsil, lawful female dwarven Valkyrie ------------- ---------------- |..........(.#### |..............| |.{.........| ####### |.[.........>..| ------------ |............#####------- #-...............####...........| |...........| #|......# #--------.------- |%.........| |......<....| #......|# # # %......{...| -----------|- |....(|# ### # # |..........| # --|-|--# # #### ####...........| # # # # ### # ### ## |..........| ### # # # ####### # ------------ # [ # ## #---|-----------## ## [# # # #|..^..........|# --------|----[-- ##-----# #|..............# |.......^....).| #|...|# #|.............| |........[..[..| #|...-# #|.............| |............_[[)####|...| #|.............| ---------------- #@..<.######`--------------- ----- Larsil the Woman-at-arms St:25 Dx:15 Co:18 In:9 Wi:10 Ch:10 Lawful Dlvl:7 $:77 HP:0(108) Pw:19(19) AC:1 Xp:11/13417 T:14038 Stone Latest messages: You kill the wood nymph! O - a scroll labeled ASHPD SODALG. You have a little trouble lifting Q - an emerald potion. You see here a wood nymph corpse. Your movements are slowed slightly because of your load. What do you want to use or apply? [ahiksFPRT or ?*] i You put a scroll labeled TEMOV into the bag called holding. You put a scroll labeled TEMOV into the bag called holding. You put a scroll labeled ASHPD SODALG into the bag called holding. You put an effervescent potion into the bag called holding. You put a dark potion into the bag called holding. You put a brown potion into the bag called holding. You put an emerald potion into the bag called holding. Your movements are now unencumbered. S - a wood nymph corpse. You rebalance your load. Movement is difficult. What do you want to use or apply? [ahiksFPRT or ?*] i You put a wood nymph corpse into the bag called holding. Your movements are only slowed slightly by your load. You fall down the stairs. You can't move diagonally out of an intact doorway. There are several objects here. You see here a cursed pair of hiking boots. What do you want to use or apply? [ahiksFPRT or ?*] i You have much trouble removing S - a wood nymph corpse. You rebalance your load. Movement is difficult. What do you want to drop? [$a-dg-ikosB-FMPR-T or ?*] ? A wood nymph corpse lands on the altar. Your movements are now unencumbered. There is an uncursed wood nymph corpse here; sacrifice it? [ynq] (n) y Your sacrifice is consumed in a flash of light! You see here a cursed pair of hiking boots. There are several objects here. The cockatrice bites! The cockatrice touches you! You hit it. The cockatrice misses! The cockatrice touches you! You hear the cockatrice's hissing! You kill the cockatrice! You are slowing down. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. You are a statue. Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) y Do you want an account of creatures vanquished? [ynaq] (n) y Do you want to see your conduct? [ynq] (n) y Do you want to see the dungeon overview? [ynq] (n) y Inventory: Coins ('$') $ - 77 gold pieces Weapons (')') b - a +0 dagger d - the blessed rustproof +1 Excalibur (weapon in hand) Armor ('[') c - an uncursed +3 small shield (being worn) g - an uncursed +0 elven mithril-coat (being worn) B - an uncursed +0 dwarvish cloak (being worn) C - an uncursed thoroughly rusty +0 dwarvish iron helm (being worn) D - an uncursed thoroughly rusty +0 pair of iron shoes (being worn) M - an uncursed thoroughly rusty +0 pair of gauntlets of power (being worn) Rings ('=') o - an uncursed +1 ring of increase damage (on left hand) E - an uncursed ring of see invisible (on right hand) Wands ('/') k - a wand of lightning (0:6) s - a wand of digging (0:7) F - a wand of lightning (0:0) Tools ('(') a - a +0 unicorn horn h - an uncursed leash i - an uncursed bag of holding containing 81 items P - an uncursed towel R - an uncursed tallow candle T - an uncursed skeleton key Contents of the bag of holding: 3967 gold pieces an uncursed amulet of life saving a cursed amulet of strangulation an uncursed +0 mummy wrapping 2 uncursed C-rations an uncursed eucalyptus leaf an uncursed food ration 3 uncursed food rations an uncursed fortune cookie 4 uncursed K-rations an uncursed sprig of wolfsbane an uncursed tripe ration an uncursed tripe ration an uncursed soldier ant egg an uncursed egg an uncursed lizard corpse an uncursed scroll of amnesia 2 uncursed scrolls of blank paper 2 cursed scrolls of blank paper a cursed scroll of confuse monster an uncursed scroll of create monster an uncursed scroll of destroy armor 2 uncursed scrolls of earth a blessed scroll of enchant weapon a blessed scroll of fire an uncursed scroll of food detection an uncursed scroll of food detection an uncursed scroll of gold detection an uncursed scroll of identify an uncursed scroll of identify an uncursed scroll of light a cursed scroll of light an uncursed scroll of magic mapping an uncursed scroll of remove curse 5 uncursed scrolls of teleportation an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed potion of blindness a blessed potion of booze an uncursed potion of booze a blessed potion of extra healing 3 uncursed potions of extra healing a cursed potion of extra healing an uncursed potion of fruit juice an uncursed potion of gain ability a cursed potion of gain ability an uncursed potion of gain energy an uncursed potion of gain level an uncursed potion of invisibility an uncursed potion of levitation an uncursed potion of object detection a cursed potion of object detection 2 uncursed potions of oil an uncursed potion of paralysis an uncursed potion of restore ability an uncursed ring of fire resistance an uncursed +1 ring of increase accuracy an uncursed ring of levitation an uncursed ring of poison resistance an uncursed ring of protection from shape changers an uncursed ring of stealth a wand of create monster (0:14) a wand of digging (0:5) a wand of enlightenment (0:7) a wand of lightning (0:8) a wand of lightning (0:1) a wand of lightning named empty (0:0) a wand of polymorph (0:7) a wand of secret door detection (0:9) a wand of speed monster (0:2) a wand of striking (0:3) a drum of earthquake (0:5) a +0 pick-axe an uncursed agate stone an uncursed jet stone an uncursed obsidian stone 2 uncursed worthless pieces of green glass 2 uncursed worthless pieces of orange glass 6 uncursed worthless pieces of violet glass 4 uncursed worthless pieces of white glass 4 uncursed worthless pieces of yellow glass Larsil the Valkyrie's attributes: Background: You were a Woman-at-arms, a level 11 dwarven Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 14038 turns ago. There was a new moon in effect when your adventure ended. You had 13417 experience points, 6583 more were needed to attain level 12. Basics: You had 0 out of 108 hit points. You had all 19 energy points (spell power). Your armor class was 1. Your wallet contained 77 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 25 (base:18/03, innate limit:18/100). Your dexterity was 15 (limit:20). Your constitution was 18 (limit:20). Your intelligence was 9 (limit:16). Your wisdom was 10 (limit:16). Your charisma was 10 (limit:16). Final Status: You turned into stone. You were unencumbered. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You had automatic searching. You had infravision. You were stealthy. You had a small damage bonus (+1). You were guarded. You were extremely lucky. You are dead. Vanquished creatures: an ettin 2 giant mimics 2 fire giants 2 stalkers 3 hill giants a giant mummy a black naga a giant zombie an elf-lord a winter wolf a small mimic a glass piercer a warhorse 3 xans an ettin mummy a quantum mechanic a troll a wood golem a gelatinous cube a large dog 2 flaming spheres 2 shocking spheres 2 tigers a tengu an ochre jelly a leocrotta 2 energy vortices an elf mummy 2 pythons 2 wraiths a carnivorous ape 2 leather golems 4 Grey-elves 5 soldiers 4 chameleons a crocodile 2 giant beetles a quivering blob 4 cockatrices 2 wolves a lynx a panther 2 leprechauns an iron piercer a mumak 2 giant spiders a scorpion 2 horses an ice vortex 2 black lights a forest centaur 4 gnome kings 2 dwarf mummies 3 ogres 3 rust monsters 3 owlbears a werewolf a Green-elf 5 lizards a warrior 2 chickatrices a dog a housecat 2 dwarf lords 2 white unicorns 2 gnome mummies a snake 3 apes 2 human zombies a rope golem 3 soldier ants 19 fire ants 3 bugbears 5 quasits 2 wood nymphs a water nymph a mountain nymph 8 Mordor orcs an orc shaman 3 rock piercers 2 rock moles 2 ponies a fog cloud 2 yellow lights 2 violet fungi 2 gnome lords 2 gnomish wizards a kobold mummy a red naga hatchling a black naga hatchling 2 gray oozes a ghoul a straw golem 3 paper golems a baby crocodile 14 giant ants a little dog 2 floating eyes a kitten 2 dwarves a homunculus a kobold lord 13 hill orcs 8 rothes a centipede 2 giant bats 3 monkeys 2 orc zombies 2 werejackals 3 iguanas 2 killer bees 5 coyotes a gas spore 6 hobbits a large kobold 4 hobgoblins a giant rat 4 cave spiders 2 brown molds 2 yellow molds 2 green molds 11 gnomes 4 gnome zombies 8 geckos 7 jackals a fox 6 kobolds a goblin a sewer rat 7 grid bugs 4 bats 6 lichens 7 newts 343 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 13 Level 1: A grave. Level 2: Some fountains, a sink. Level 3: An altar. Level 4: A fountain, a sink. Stairs down to The Gnomish Mines. Level 5: Level 6: Many fountains. Oracle of Delphi. Level 7: <- You were here. An altar to Tyr, some fountains. Stairs up to Sokoban, level 6. Final resting place for you, petrified by a cockatrice. Level 8: Level 9: Level 10: A sink. Level 11: "%" Some fountains. Level 12: A very big room. Level 13: Summoned by the Norn. Portal to The Quest. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Level 8: The Quest: Level 1: A fountain. Home. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | larsil | | 4044 Au | | petrified by a | | cockatrice | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel larsil the Valkyrie... You turned to stone in The Dungeons of Doom on dungeon level 7 with 40546 points, and 4044 pieces of gold, after 14038 moves. You were level 11 with a maximum of 108 hit points when you turned to stone.