Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-29 16:40:44, ended 2021-06-29 18:26:46. elvenwhite, chaotic female elven Wizard -------- ---.|....| |...`....|---------- |.-.``-``|.|.......| |...-......|.......| |.-..`.|...|.......| |....-`--`-|...<...| |..`%.f`...|.......| |.--.u.|...|.......| |....-@|---|.......| ---*..*-----------+| |.%*>.....^^^^^^.| ------------------ Elvenwhite the Thaumaturge St:25 Dx:14 Co:15 In:19 Wi:11 Ch:8 Chaotic Dlvl:4 $:0 HP:0(58) Pw:83(83) AC:5 Xp:8/1599 T:7830 Latest messages: The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! You hit the warhorse! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! You swap places with Tekaaluk. The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! What do you want to zap? In what direction? 7 The wand misses the warhorse. The warhorse kicks! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! The warhorse bites! Tekaaluk picks up a Kimchi of Yendor. The warhorse kicks! The warhorse bites! You survived that attempt on your life. What do you want to zap? In what direction? 7 The wand misses the warhorse. The warhorse kicks! The warhorse bites! Tekaaluk drops a Kimchi of Yendor. The warhorse kicks! The warhorse bites! You hit the warhorse! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! The warhorse kicks! The warhorse bites! You swap places with Tekaaluk. The warhorse kicks! The warhorse bites! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Weapons (')') s - 11 +0 daggers (at the ready) U - a +0 dagger (weapon in hand) Armor ('[') b - an uncursed thoroughly rotted +0 cloak of magic resistance (being worn) B - an uncursed +0 pair of iron shoes (being worn) K - an uncursed +0 pair of gauntlets of power (being worn) Z - an uncursed +0 dwarvish iron helm (being worn) Comestibles ('%') j - an uncursed egg k - 7 uncursed food rations w - 2 uncursed Kimchis of Yendor x - 2 uncursed tripe rations D - an uncursed Kimchi of Yendor Scrolls ('?') v - a cursed scroll of earth I - a cursed scroll of enchant weapon Rings ('=') d - an uncursed ring of cold resistance e - an uncursed ring of fire resistance (on left hand) r - an uncursed ring of sustain ability y - a blessed +1 ring of increase damage (on right hand) E - an uncursed ring of poison resistance F - an uncursed ring of regeneration G - an uncursed ring of free action H - an uncursed +2 ring of increase accuracy P - a cursed -2 ring of increase damage Wands ('/') p - a wand of striking (0:2) t - a wand of sleep (0:6) C - a wand of striking (0:6) Tools ('(') n - an uncursed towel o - an uncursed magic whistle L - an uncursed skeleton key S - a blessed bag of holding containing 61 items Contents of the bag of holding: 515 gold pieces a cursed amulet of restful sleep an uncursed rotted +0 pair of leather gloves an uncursed +0 mummy wrapping a blessed scroll of confuse monster 2 uncursed scrolls of confuse monster an uncursed scroll of create monster a blessed scroll of destroy armor an uncursed scroll of destroy armor an uncursed scroll of earth an uncursed scroll of earth an uncursed scroll of enchant armor an uncursed scroll of enchant armor a cursed scroll of enchant weapon a cursed scroll of genocide an uncursed scroll of scare monster an uncursed scroll of stinking cloud an uncursed spellbook of blank paper an uncursed spellbook of create monster a blessed spellbook of force bolt an uncursed spellbook of force bolt an uncursed spellbook of identify an uncursed spellbook of jumping an uncursed spellbook of light an uncursed spellbook of restore ability an uncursed spellbook of slow monster an uncursed spellbook of slow monster an uncursed potion of enlightenment an uncursed potion of extra healing a cursed potion of extra healing a blessed potion of gain energy an uncursed potion of object detection an uncursed potion of object detection an uncursed potion of paralysis an uncursed potion of speed an uncursed potion of water an uncursed ring of teleport control a wand of light (0:14) a wand of nothing (0:12) a wand of nothing (0:9) an uncursed wooden harp an uncursed figurine of a dwarf a blessed oil lamp an uncursed oil lamp an uncursed partly used tallow candle an uncursed wax candle an uncursed amethyst stone an uncursed diamond an uncursed jasper stone an uncursed worthless piece of black glass an uncursed worthless piece of blue glass an uncursed worthless piece of blue glass an uncursed worthless piece of green glass an uncursed worthless piece of green glass 2 uncursed worthless pieces of red glass an uncursed worthless piece of violet glass an uncursed worthless piece of violet glass 4 uncursed worthless pieces of white glass 2 uncursed worthless pieces of yellow glass an uncursed worthless piece of yellowish brown glass an uncursed worthless piece of yellowish brown glass Elvenwhite the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in Sokoban, on level 4. You entered the dungeon 7830 turns ago. You had 1599 experience points, 961 more were needed to attain level 9. Basics: You had 0 out of 58 hit points. You had all 83 energy points (spell power). Your armor class was 5. Your wallet was empty. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 25 (base:11, innate limit:18). Your dexterity was 14 (limit:18). Your constitution was 15 (peak:16, limit:16). Your intelligence was 19 (limit:20). Your wisdom was 11 (limit:20). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You had infravision. You had a small damage bonus (+1). You were warded. You are dead (2nd time!). Vanquished creatures: a small mimic a carnivorous ape an incubus a giant beetle a cockatrice 2 baby long worms a brown pudding 2 dingoes a dog a dwarf lord 2 blue jellies a gnome mummy a snake a rope golem a bugbear 2 mountain nymphs 2 Uruk-hai 2 rock moles a pony 2 fog clouds a yellow light 6 gnome lords 2 gnomish wizards 3 kobold mummies a black naga hatchling a golden naga hatchling 3 elf zombies 2 floating eyes 8 dwarves 2 homunculi 2 kobold lords a kobold shaman 5 rothes a rabid rat 2 orc zombies a dwarf zombie a wererat 2 killer bees 2 coyotes a gas spore a hobbit 2 manes a hobgoblin a cave spider 2 yellow molds 2 green molds 26 gnomes 6 garter snakes 2 geckos 4 jackals a fox a kobold 3 goblins a sewer rat 6 grid bugs 7 lichens 2 kobold zombies 11 newts 153 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: An altar, a fountain. Level 2: Some fountains. Level 3: Many fountains. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A general store. Level 6: Many fountains. Level 7: Some fountains. Stairs up to Sokoban, level 6. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Sokoban: levels 6 up to 4 Level 4: <- You were here. Unsolved. Final resting place for you, killed by a warhorse. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | elvenwhite | | 515 Au | | killed by a | | warhorse | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye elvenwhite the Wizard... You died in Sokoban on dungeon level 4 with 6820 points, and 515 pieces of gold, after 7830 moves. You were level 8 with a maximum of 58 hit points when you died.