Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-29 16:38:40, ended 2021-06-29 16:40:35. elvenwhite, chaotic female elven Wizard ---- --------- |...-## |.......+ |..)| ## ----------- |......y| |...| # |.........| |.......| |...| # |.......)..# |.......| |...| #####-.....)...|# |.....).| |...| |.........|## ------.-- ---- ----------- ## # ## # # # # # # ## ##-------------|- #|.....<.......| #|..........)..| #-.............| --------------- Elvenwhite the Black Light St:11 Dx:7 Co:13 In:20 Wi:12 Ch:12 Chaotic Dlvl:1 $:12 HP:21(21) Pw:7(7) AC:0 HD:5 T:214 Blind Lev Latest messages: The door resists! The door opens. It's solid stone. You hear a door open. n - a scroll labeled ZELGO MER. The door opens. Tekaaluk drops a dart. Tekaaluk picks up a dart. Tekaaluk drops a dart. You stop in front of the door. The door resists! The door resists! The door opens. You see here an axe. $ - 7 gold pieces. You see here an axe. You can't move diagonally into an intact doorway. You turn into a hill orc! You stop. Tekaaluk is in the way! You see here a dart. You turn into a black light! You find you must drop your quarterstaff! Any special ability you may have is purely reflexive. It's a wall. You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! Wait! There's something there you can't see! Wait! There's something there you can't see! You find a hidden door. You try to ooze under the door, but can't squeeze your possessions through. You can't open anything -- you have no hands! You try to ooze under the door, but can't squeeze your possessions through. You can't open anything -- you have no hands! You have no legs to kick with. What do you want to remove? The ring is stuck. Wait! There's something there you can't see! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! You feel an unseen monster! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 12 gold pieces Armor ('[') b - an uncursed +0 cloak of magic resistance Scrolls ('?') i - 2 uncursed scrolls of identify j - an uncursed scroll of teleportation n - an uncursed scroll of stinking cloud Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of healing Potions ('!') f - an uncursed potion of object detection g - an uncursed potion of healing h - an uncursed potion of monster detection Rings ('=') d - an uncursed ring of warning (on right ray) e - an uncursed ring of polymorph (on left ray) Wands ('/') c - a wand of cancellation (0:6) Tools ('(') m - an uncursed tooled horn Elvenwhite the Wizard's attributes: Background: You were in black light form. You were actually an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 1. You entered the dungeon 214 turns ago. Basics: You had all 21 hit points. You had all 7 energy points (spell power). You had 5 hit dice. Your armor class was 0. Your wallet contained 12 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 11. Your dexterity was 7. Your constitution was 13. Your intelligence was 20. Your wisdom was 12. Your charisma was 12. Final Status: You were transformed. You were levitating. You were innately blind. You were unencumbered. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were nominally aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You were acid resistant. You were petrification resistant. You resisted hallucinations. You would have seen invisible when not blind. You were warned. You had infravision. You were invisible to others. You could survive without air. You were polymorphing periodically. You were polymorphed into a black light. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: Level 1: <- You were here. Goodbye elvenwhite the Wizard... You quit in The Dungeons of Doom on dungeon level 1 with 12 points, and 12 pieces of gold, after 214 moves. You were level 1 with a maximum of 11 hit points when you quit.