Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-28 15:37:44, ended 2021-06-28 16:21:51. elvenwhite, chaotic female elven Wizard ---------- ----------- --------------- |.))m*%?.| ------------- |..........# |.....e.......| |?+..?+.?| #...**.......| #......{...|# #..............| |.[[%.([.| #|............ #|.........|# #|.............| |...+f@..| ##|...........| ##-----------* #----.---------- -----@---- ## |............ # # * # ### #### ## Y# # |...........| *## *# # # # ### |...........| * ### # # ## # --.-)-------- ### # # ## ## -----.- # #### # # #----.---###### ### |...(.|## # # #....<*.|# -.------.- |......# ## # |.......# |...)....| |.....| ### # ############.*.....| |........| |.....| # # |.....)| |..).....| ------ #### # |....{.| |........| -----------.--# -------- |........| |....)......>|# |........| |.......{.....# ---------- -------------- Elvenwhite the Thaumaturge St:11 Dx:13 Co:15 In:18 Wi:12 Ch:10 Chaotic Dlvl:7 $:542 HP:0(33) Pw:18(83) AC:5 Xp:6/603 T:3649 Latest messages: "Hello, elvenwhite! Welcome again to Tuktoyaktuk's general store!" There is an open door here. You see here a looking glass. W - a looking glass. You can't move diagonally out of an intact doorway. You swap places with Tekaaluk. You can't move diagonally into an intact doorway. "Hello, elvenwhite! Welcome again to Tuktoyaktuk's general store!" You see here a scroll labeled JUYED AWK YACC (for sale, 178 zorkmids). Tekaaluk turns to flee. You see here a scroll labeled JUYED AWK YACC (for sale, 178 zorkmids). You see here a scroll called enc.weap (for sale, 80 zorkmids). You see here a food ration (for sale, 60 zorkmids). You see here a scroll labeled JUYED AWK YACC (for sale, 178 zorkmids). You see here a thick spellbook (for sale, 133 zorkmids). Really attack Tuktoyaktuk? [yn] (n) n You see here a scroll labeled JUYED AWK YACC (for sale, 178 zorkmids). Tekaaluk turns to flee. You see here a scroll called enc.weap (for sale, 80 zorkmids). You see here a scroll labeled JUYED AWK YACC (for sale, 178 zorkmids). Tekaaluk turns to flee. "For you, honored lady; only 178 zorkmids for this scroll labeled JUYED AWK YACC." l - a scroll labeled JUYED AWK YACC (unpaid, 178 zorkmids). You see here a thick spellbook (for sale, 133 zorkmids). What do you want to drop? You drop a scroll labeled JUYED AWK YACC (unpaid, 178 zorkmids). Pick an object. (For instructions type a '?') Call a scroll labeled JUYED AWK YACC: scare? You see here a thick spellbook (for sale, 133 zorkmids). "Hello, elvenwhite! Welcome again to Tuktoyaktuk's general store!" Unknown command '^M'. In what direction? 2 The spell hits the ape! The ape hits! The ape hits! The ape bites! You stop. Tekaaluk is in the way! The ape hits! The ape hits! The ape bites! Are you sure you want to pray? [yn] (n) y You begin praying to Anhur. The ape hits! The ape hits! The ape bites! You die... Tuktoyaktuk gratefully inherits all your possessions. Do you want to see what you had when you died? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 542 gold pieces Weapons (')') E - a +0 orcish dagger (weapon in hand) R - 42 +0 darts (at the ready) Y - 8 +0 shuriken Armor ('[') y - an uncursed +0 cloak of magic resistance (being worn) M - an uncursed +0 dwarvish iron helm (being worn) V - an uncursed +0 pair of iron shoes (being worn) Comestibles ('%') v - an uncursed lembas wafer O - an uncursed tripe ration S - 2 uncursed pears Z - 2 uncursed food rations Scrolls ('?') b - a blessed scroll of enchant armor i - an uncursed scroll of taming j - a blessed scroll of remove curse k - a blessed scroll of confuse monster z - an uncursed scroll of confuse monster A - an uncursed scroll of create monster C - an uncursed scroll of identify D - a blessed scroll of identify H - an uncursed scroll of earth Potions ('!') f - an uncursed potion of speed g - an uncursed potion of levitation h - an uncursed potion of healing u - a blessed potion of restore ability x - a blessed potion of paralysis G - a blessed potion of invisibility J - 2 uncursed potions of sickness X - an uncursed potion of see invisible Rings ('=') d - an uncursed ring of conflict e - an uncursed ring of fire resistance p - an uncursed ring of protection from shape changers (on right hand) F - an uncursed ring of cold resistance Wands ('/') c - a wand of striking (0:4) n - a wand of digging (0:5) r - a wand of create monster (0:12) N - a wand of fire (0:5) U - a wand of speed monster (0:6) Tools ('(') o - an uncursed wooden flute q - an uncursed blindfold K - an uncursed stethoscope L - an uncursed lock pick W - an uncursed mirror Gems/Stones ('*') a - an uncursed worthless piece of orange glass s - 2 uncursed worthless pieces of green glass w - 2 uncursed worthless pieces of blue glass I - 2 uncursed worthless pieces of orange glass P - an uncursed worthless piece of red glass Q - 2 uncursed worthless pieces of yellow glass Elvenwhite the Wizard's attributes: Background: You were a Thaumaturge, a level 6 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 3649 turns ago. You had 603 experience points, 37 more were needed to attain level 7. Basics: You had 0 out of 33 hit points. You had 18 out of 83 energy points (spell power). Your armor class was 5. Your wallet contained 542 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 18 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were telepathic. You had infravision. You were warded. You were protected from shape changers. You were unlucky. You are dead. Vanquished creatures: a small mimic 3 leprechauns a blue jelly a raven a plains centaur a wood nymph 2 mountain nymphs an orc shaman a rock mole a fog cloud a yellow light 3 gnome lords a kobold mummy a gray ooze 2 elf zombies a ghoul 2 giant ants a little dog 2 floating eyes 4 dwarves a homunculus a kobold lord 4 hill orcs 4 orc zombies a wererat a coyote 3 hobbits a hobgoblin a giant rat a yellow mold a red mold 7 gnomes 5 geckos 8 jackals 3 foxes 2 sewer rats 2 grid bugs 5 lichens 4 newts 86 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: Level 3: A scroll shop, some fountains, a sink. Level 4: A grave. Stairs down to The Gnomish Mines. Level 5: An altar, a fountain, some graves. Level 6: Level 7: <- You were here. A general store, many fountains. Final resting place for you, killed by an ape, while praying. The Gnomish Mines: Level 5: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | elvenwhite | | 0 Au | | killed by an ape | | | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye elvenwhite the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 2742 points, and 0 pieces of gold, after 3649 moves. You were level 6 with a maximum of 33 hit points when you died.