Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-27 18:01:05, ended 2021-06-27 18:02:37. elvenwhite, chaotic female elven Wizard ------------- ## ..<.........| # |...........| @# +...........| # -------|----- # ### # # # # # # # #### ########## # # ---.-----.--- |...........| |...........| ............| |...........| |...........| ------------- Elvenwhite the Evoker St:12 Dx:10 Co:16 In:14 Wi:12 Ch:11 Chaotic Dlvl:2 $:10 HP:11(11) Pw:7(7) AC:9 Xp:1/15 T:269 Blind Latest messages: It's solid stone. You hear a door open. It's a wall. You see here a brass lantern. o - a brass lantern. A kobold zombie blocks your path. You destroy the kobold zombie! The kobold zombie hits! You destroy the kobold zombie! It's solid stone. It's solid stone. The jackal bites! Tekaaluk misses the jackal. Tekaaluk misses the jackal. You miss the jackal. The jackal bites! Tekaaluk misses the newt. Tekaaluk bites the newt. The newt is killed! You kill the jackal! You can't move diagonally out of an intact doorway. You swap places with Tekaaluk. A newt blocks your path. You kill the newt! It's a wall. You descend the stairs. Tekaaluk picks up a gold piece. Tekaaluk drops a gold piece. $ - a gold piece. $ - 2 gold pieces. The door opens. You can't move diagonally into an intact doorway. You see here a glass orb. p - a glass orb. Tekaaluk blocks your path. You swap places with Tekaaluk. What do you want to use or apply? The glass orb damages your vision! Wait! There's something there you can't see! It yowls! You kill it! You hear the rumble of distant thunder... What do you want to ready? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 10 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of remove curse j - an uncursed scroll of identify k - an uncursed scroll of enchant weapon Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of light Potions ('!') f - an uncursed potion of blindness g - an uncursed potion of fruit juice h - an uncursed potion of gain energy Rings ('=') d - an uncursed ring of warning (on right hand) e - an uncursed ring of free action (on left hand) Wands ('/') c - a wand of sleep (0:6) Tools ('(') n - an uncursed bell o - an uncursed brass lantern p - a crystal ball (0:2) Elvenwhite the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 2. You entered the dungeon 269 turns ago. There was a full moon in effect when your adventure ended. You had 15 experience points, 5 more were needed to attain level 2. Basics: You had all 11 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 10 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 10 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 14 (limit:20). Your wisdom was 12 (limit:20). Your charisma was 11 (limit:18). Final Status: You were temporarily blind. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You had sinned. You were magic-protected. You were warned. You had infravision. You were warded. You had free action. You survived. Vanquished creatures: a kitten a jackal a kobold 2 kobold zombies 2 newts 7 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: <- You were here. Goodbye elvenwhite the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 120 points, and 10 pieces of gold, after 269 moves. You were level 1 with a maximum of 11 hit points when you quit.