Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-24 23:53:33, ended 2021-06-24 23:57:48. elvenwhite, chaotic female elven Wizard ----------- ###-.........| ### |.........| #..........| #--------.-- ## # # #### ### ------ --- # ## .......... ### |.........:$ # |........h.fSS@ ------------- Elvenwhite the Evoker St:9 Dx:12 Co:14 In:19 Wi:10 Ch:11 Chaotic Dlvl:4 $:12 HP:0(11) Pw:3(8) AC:8 Xp:1/4 T:532 Latest messages: You descend the stairs. Suddenly, Tekaaluk disappears out of sight. "Hello, elvenwhite! Welcome to Asidonhopo's general store!" You see here a curved sword (for sale, 15 zorkmids). You see here a scroll labeled STRC PRST SKRZ KRK (for sale, 67 zorkmids). You see here a scroll labeled MAPIRO MAHAMA DIROMAT (for sale, 80 zorkmids). You see here a scroll labeled PRATYAVAYAH (for sale, 100 zorkmids). You see here a white potion (for sale, 333 zorkmids). You see here a studded leather armor (for sale, 15 zorkmids). You see here a scroll of confuse monster (for sale, 100 zorkmids). You see here a purple-red potion (for sale, 250 zorkmids). You see here a potion of confusion (for sale, 100 zorkmids). You see here a fortune cookie (for sale, 7 zorkmids). You hear a slow drip. It's solid stone. You find a hidden passage. It's solid stone. It's solid stone. You hear the chime of a cash register. You escape a trap door. A trap door opens up under you! You fall down a shaft! It's solid stone. It's solid stone. It's solid stone. The door opens. You can't move diagonally into an intact doorway. It's solid stone. It's solid stone. It's solid stone. You find a hidden door. This door is locked. This door is locked. This door is locked. This door is locked. In what direction? 4 As you kick the door, it crashes open! You miss the water moccasin. The water moccasin bites! In what direction? 4 The spell misses the water moccasin. The spell hits the water moccasin! The spell misses Navitang. The water moccasin bites! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 12 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) t - an uncursed +0 pair of kicking boots (being worn) Scrolls ('?') i - an uncursed scroll of confuse monster j - an uncursed scroll of identify k - an uncursed scroll of destroy armor o - an uncursed scroll of create monster q - an uncursed scroll of amnesia s - an uncursed scroll of punishment Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of cause fear Potions ('!') f - an uncursed potion of object detection g - an uncursed potion of sleeping h - an uncursed potion of confusion p - an uncursed potion of levitation Rings ('=') d - an uncursed ring of teleport control e - an uncursed ring of polymorph control u - a cursed -1 ring of gain strength Wands ('/') c - a wand of digging (0:7) r - a wand of striking (0:6) Tools ('(') n - an uncursed leather drum v - an uncursed blindfold Elvenwhite the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 4. You entered the dungeon 532 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 4 experience points, 16 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had 3 out of 8 energy points (spell power). Your armor class was 8. Your wallet contained 12 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 9 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 14 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You were lucky. You are dead. Vanquished creatures: 2 jackals 2 grid bugs a newt 5 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Many fountains. Level 2: A general store. Level 4: <- You were here. Final resting place for you, killed by a water moccasin, Cryingnoob-Hea-Gno-Fem-Neu, burned by a tower of flame. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | elvenwhite | | 12 Au | | killed by a | | water moccasin | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye elvenwhite the Wizard... You died in The Dungeons of Doom on dungeon level 4 with 177 points, and 12 pieces of gold, after 532 moves. You were level 1 with a maximum of 11 hit points when you died.