Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-09-06 09:01:57, ended 2021-09-06 09:10:01. drugfish, neutral male human Archeologist -------- |......| --------------- |......| |.............| |......| |.............| |.......# |.............|## --.-----# |.............| ##### # ##`############ |.............-## # #####------- ######### ------|-------- # ###### |.....r| -|---- #### # ## |....[F@##### |....| ## ####----.----------- .......| ###.....| # #|..............| ------- |....| #### #-..............| |....| ----|------ |..............| |....| |......<... +..>...........| ------ |.........| ---------------- |.........| ----------- Drugfish the Digger St:18 Dx:8 Co:10 In:18 Wi:15 Ch:7 Neutral Dlvl:3 $:35 HP:0(17) Pw:9(9) AC:9 Xp:2/30 T:734 Stun Latest messages: The door opens. $ - 4 gold pieces. You descend the stairs. You climb up the stairs. You kill the newt! You miss the coyote. The coyote just misses! You miss the coyote. You miss the coyote. The coyote bites! You miss the coyote. You hit the coyote. The coyote bites! You miss the coyote. You miss the coyote. The coyote bites! You hit the coyote. The coyote bites! You miss the coyote. The coyote bites! You kill the coyote! $ - 2 gold pieces. The door opens. You see here a whistle. You hear some noises in the distance. m - a whistle. You see here a food ration. n - a food ration. You find a hidden passage. Pardon me, Dangdangee. The door resists! The door opens. You miss the yellow mold. You miss the yellow mold. You stagger... You can't move diagonally out of an intact doorway. You can't move diagonally out of an intact doorway. You feel a bit steadier now. You hit the yellow mold! You stagger... You feel a bit steadier now. You miss the yellow mold. You stagger... The sewer rat bites! The sewer rat bites! The sewer rat bites! The sewer rat bites! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins ('$') $ - 35 gold pieces Weapons (')') a - a +2 bullwhip (alternate weapon; not wielded) Armor ('[') b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles ('%') d - 3 uncursed food rations j - 2 uncursed tins of sewer rat meat n - an uncursed food ration Scrolls ('?') l - an uncursed scroll of identify Tools ('(') e - a +0 pick-axe (weapon in hand) f - a tinning kit (0:62) h - an empty uncursed sack i - an uncursed tin whistle m - an uncursed tin whistle Gems/Stones ('*') g - an uncursed touchstone k - a cursed worthless piece of black glass Drugfish the Archeologist's attributes: Background: You were a Digger, a level 2 male human Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 734 turns ago. There was a new moon in effect when your adventure ended. You had 30 experience points, 10 more were needed to attain level 3. Basics: You had 0 out of 17 hit points. You had all 9 energy points (spell power). Your armor class was 9. Your wallet contained 35 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 8 (limit:18). Your constitution was 10 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 7 (limit:18). Final Status: You were stunned. You were unencumbered. You were wielding a pick-axe. You had basic skill with pick-axe. Final Attributes: You were fervently aligned. You were stealthy. You were fast. You are dead. Vanquished creatures: a coyote a green mold a gecko 4 jackals 2 foxes a kobold a goblin a sewer rat 3 grid bugs a newt 16 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain, a sink. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: <- You were here. Final resting place for you, killed by a sewer rat. Level 4: A fountain. The Gnomish Mines: Level 3: Final resting place for drugfish-Arc-Hum-Mal-Neu, killed by a scroll of earth. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | drugfish | | 35 Au | | killed by a | | sewer rat | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye drugfish the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 302 points, and 35 pieces of gold, after 734 moves. You were level 2 with a maximum of 17 hit points when you died.