Unix NetHack Version 3.6.6-0 post-release - last build Tue Sep 8 12:26:15 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-09-12 13:54:04, ended 2020-09-12 15:45:59. calc, chaotic female orcish Rogue --------- |.......| |...<...- -------.- # # @@ Calc the Rogue St:25 Dx:18 Co:13 In:10 Wi:13 Ch:12 Chaotic Dlvl:18 $:1201 HP:0(50) Pw:28(28) AC:1 Xp:9/4670 T:7319 Burdened Latest messages: You see here an ape corpse. There is an ape corpse here; eat it? [ynq] (n) y This ape corpse tastes okay. You finish eating the ape corpse. Unknown command '^M'. You have a little trouble lifting h - a +0 orcish dagger (at the ready). Something is written here in the dust. You read: "E|bcre". It's solid stone. It's a wall. You have a little trouble lifting $ - 43 gold pieces. It's solid stone. In what direction? 2 As you kick the door, it crashes open! In what direction? It's a wall. It's a wall. You fall down the stairs. You have a little trouble lifting $ - 55 gold pieces. In what direction? 2 As you kick the door, it shatters to pieces! The Elvenking wields a runed spear! The runed spear welds itself to the Elvenking's hand! In what direction? 4 The orcish dagger hits the Elvenking! In what direction? 4 You throw 2 orcish daggers. The 1st orcish dagger hits the Elvenking! The 2nd orcish dagger hits the Elvenking! The Elvenking thrusts his runed spear. The Elvenking hits! The Elvenking thrusts his runed spear. The Elvenking hits! You hit the Elvenking! The Elvenking thrusts his runed spear. The Elvenking hits! The Elvenking thrusts his runed spear. The Elvenking hits! In what direction? 4 The orcish dagger hits the Elvenking! The Elvenking thrusts his runed spear. The Elvenking hits! The Elvenking thrusts his runed spear. The Elvenking hits! You die... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 1201 gold pieces Amulets ('"') g - a cheap plastic imitation of the Amulet of Yendor Weapons (')') h - 10 +0 orcish daggers (at the ready) R - a blessed +0 worm tooth T - a blessed +0 dagger (weapon in hand) Armor ('[') b - an uncursed +0 elven mithril-coat (being worn) r - an uncursed +0 pair of gauntlets of power (being worn) w - an uncursed burnt +0 pair of speed boots (being worn) x - an uncursed +0 dwarvish cloak (being worn) C - an uncursed +1 dwarvish iron helm (being worn) Comestibles ('%') c - an uncursed partly eaten food ration d - an uncursed tin of giant ant meat i - 13 uncursed food rations t - an uncursed tin of hobgoblin meat v - an uncursed eucalyptus leaf y - an uncursed lizard corpse E - an uncursed tin of rothe meat Q - 3 uncursed tripe rations Scrolls ('?') a - a blessed scroll of destroy armor U - an uncursed scroll of remove curse Potions ('!') Z - 2 uncursed potions of object detection Rings ('=') m - an uncursed ring of cold resistance (on right hand) s - an uncursed ring of stealth G - an uncursed ring of fire resistance P - an uncursed ring of free action W - an uncursed ring of fire resistance Wands ('/') j - a wand of cold (0:5) n - a wand of teleportation named tel (0:3) o - a wand of striking (0:7) u - a wand of striking (0:3) z - a wand of striking (0:6) B - a wand of fire (0:0) D - a wand of striking (0:3) F - a wand of locking (0:7) I - a wand of create monster (0:11) K - a wand of speed monster (0:6) S - a wand of secret door detection (0:10) Tools ('(') e - an uncursed lock pick f - an empty uncursed sack k - a +0 unicorn horn H - a tinning kit (0:69) J - an uncursed tin whistle V - an uncursed oil lamp X - a bag of tricks (0:7) Y - an uncursed bag of holding containing 30 items Contents of the bag of holding: 16 gold pieces an uncursed scroll of genocide a blessed scroll of light a cursed scroll of earth named Earth an uncursed scroll of earth named Earth a blessed scroll of create monster an uncursed scroll of amnesia named 200 a cursed scroll of confuse monster named 100 an uncursed scroll of enchant armor an uncursed scroll of destroy armor named 100 an uncursed scroll of gold detection a blessed scroll of gold detection an uncursed scroll of identify an uncursed potion of speed an uncursed potion of see invisible an uncursed potion of water an uncursed potion of sleeping an uncursed potion of extra healing a cursed potion of hallucination an uncursed potion of oil a blessed potion of restore ability an uncursed potion of restore ability an uncursed potion of blindness 3 uncursed potions of confusion a cursed potion of monster detection an uncursed potion of invisibility an uncursed potion of object detection a blessed potion of paralysis an uncursed potion of sickness an uncursed potion of sickness Calc the Rogue's attributes: Background: You were a Rogue, level 9 female orc. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 18. You entered the dungeon 7319 turns ago. You had 4670 experience points, 450 more were needed to attain level 10. Basics: You had 0 out of 50 hit points. You had all 28 energy points (spell power). Your armor class was 1. Your wallet contained 1201 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 25 (base:11, innate limit:18/50). Your dexterity was 18 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 10 (limit:16). Your wisdom was 13 (limit:16). Your charisma was 12 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were cold resistant. You were poison resistant. You had infravision. You were stealthy. You were guarded. You were very fast. You are dead. Vanquished creatures: a ghost 3 giant mimics a long worm an ogre king a water elemental 2 small mimics a large dog 3 freezing spheres a shocking sphere a tengu 2 pit vipers 2 Grey-elves a chameleon 2 giant beetles a cockatrice a wolf a leprechaun a giant spider a scorpion a vampire bat an owlbear a lizard 3 chickatrices a jaguar a gray unicorn a dust vortex a raven 3 snakes an ape 4 human zombies a rope golem 2 soldier ants an imp a quasit 2 mountain nymphs a Mordor orc an orc shaman a rock piercer 2 rock moles a pony 2 fog clouds a shrieker 8 gnome lords 5 gnomish wizards a straw golem 3 giant ants 2 little dogs 2 kittens 12 dwarves a homunculus a kobold lord 2 kobold shamans 3 hill orcs a rabid rat a giant bat an orc zombie 2 dwarf zombies a werejackal 3 iguanas 2 killer bees 2 acid blobs a coyote a gas spore 3 hobbits a giant rat a green mold 35 gnomes 10 garter snakes 2 gnome zombies 4 geckos a jackal a goblin 4 grid bugs a bat 5 newts 184 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 18 Level 1: A grave. Level 2: Level 3: A general store, a fountain. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A fountain. Level 6: Level 7: Level 8: Many fountains. Oracle of Delphi. Level 9: A fountain. Stairs up to Sokoban, level 8. Level 10: A fountain. Level 11: Level 12: Level 13: Level 14: A fountain. Level 15: A fountain, a grave. Summoned by the Master of Thieves. Portal to The Quest. Level 16: A primitive area. Level 17: A fountain. Level 18: <- You were here. Final resting place for you, killed by an Elvenking. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: The Quest: Level 1: Home. Sokoban: levels 8 up to 5 Level 5: Unsolved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | calc | | 1217 Au | | killed by an | | Elvenking | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye calc the Rogue... You died in The Dungeons of Doom on dungeon level 18 with 20676 points, and 1217 pieces of gold, after 7319 moves. You were level 9 with a maximum of 50 hit points when you died.