Unix NetHack Version 3.6.6-0 post-release - last build Sun Sep 6 06:16:00 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2020-09-07 16:40:07, ended 2020-09-08 02:44:14. calc, neutral male gnomish Healer -------- |..i...| |...@..- -------- |......| |......| #########.......| ----- |.......##### -------- |....######### |......| |<..| #### |....... |...| # |......| |...+ ##.......| |...| -------- |.... ----- Calc the Empiric St:10 Dx:10 Co:16 In:13 Wi:17 Ch:16 Neutral Dlvl:9 $:417 HP:31(35) Pw:9(31) AC:-5 Xp:3/40 T:4800 Hungry Latest messages: The imp misses! You hit the imp. The imp hits! You hit the imp. The imp hits! You miss the imp. The imp hits! You miss the imp. The imp hits! You hit the imp. The imp misses! You miss the imp. The imp misses! You miss the imp. The imp hits! You miss the imp. The imp hits! You hit the imp. The imp misses! You miss the imp. The imp misses! You hit the imp. The imp hits! You are beginning to feel hungry. You miss the imp. The imp hits! You hit the imp. The imp hits! "Mercy! Dost thou wish me to die of laughter?" In what direction? . You feel better. The imp hits! In what direction? . You feel better. The imp misses! You miss the imp. The imp misses! You miss the imp. The imp hits! You miss the imp. The imp hits! You hit the imp. The imp hits! The imp casts aspersions on your ancestry. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 417 gold pieces Weapons (')') a - a +0 scalpel O - 3 +0 daggers P - a cursed -2 dagger (at the ready) Armor ('[') b - a blessed +1 pair of leather gloves (being worn) B - a blessed +0 pair of iron shoes (being worn) D - an uncursed +0 dwarvish iron helm (being worn) H - a blessed +1 leather cloak (being worn) R - an uncursed +0 studded leather armor (being worn) Comestibles ('%') f - an uncursed cram ration j - an uncursed lizard corpse C - 2 uncursed food rations V - an uncursed tin of orc shaman meat Z - an uncursed tin of human meat Scrolls ('?') l - a blessed scroll of create monster m - 2 uncursed scrolls of light X - 2 uncursed scrolls of earth named Earth Potions ('!') d - 4 uncursed potions of healing s - an uncursed potion of speed Rings ('=') i - an uncursed +1 ring of gain strength t - a cursed -1 ring of protection Wands ('/') e - a cursed wand of light (0:11) g - a wand of sleep (0:5) S - a wand of digging (0:4) Tools ('(') c - an uncursed stethoscope M - an uncursed magic lamp Calc the Healer's attributes: Background: You were an Empiric, a level 3 male gnomish Healer. You were neutral, on a mission for Hermes who was opposed by Athena (lawful) and Poseidon (chaotic). You were in the Dungeons of Doom, on level 9. You entered the dungeon 4800 turns ago. It was nighttime. You had 40 experience points, 40 more were needed to attain level 4. Basics: You had 31 out of 35 hit points. You had 9 out of 31 energy points (spell power). Your armor class was -5. Your wallet contained 417 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 13 (limit:19). Your wisdom was 17 (peak:18, limit:18). Your charisma was 16 (limit:18). Final Status: You were hungry. You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were poison resistant. You had infravision. You had a small defense bonus (+4). You were warded. You survived. Vanquished creatures: a large cat 3 watchmen a giant beetle an iron piercer a lizard a gnome mummy a rock piercer a rock mole a pony 2 shriekers a giant ant a floating eye 3 dwarves a homunculus a rabid rat 4 monkeys 2 orc zombies 2 dwarf zombies a wererat 3 iguanas 2 acid blobs 2 coyotes 5 hobbits 2 manes a large kobold a hobgoblin 4 giant rats 2 cave spiders a brown mold 2 yellow molds 2 green molds a red mold 5 gnomes 2 garter snakes 3 gnome zombies 3 geckos 5 jackals 3 foxes 2 goblins a sewer rat 5 grid bugs 3 lichens 2 kobold zombies 3 newts 94 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: An altar, a fountain. Level 5: Level 6: A grave. Level 7: A fountain. Level 8: Level 9: <- You were here. Stairs up to Sokoban, level 8. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Some shops, a temple, some fountains, a sink. Sokoban: levels 8 up to 7 Level 7: Unsolved. Level 8: Solved. Goodbye calc the Healer... You quit in The Dungeons of Doom on dungeon level 9 with 570 points, and 417 pieces of gold, after 4800 moves. You were level 3 with a maximum of 35 hit points when you quit.