Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-06-01 04:50:19, ended 2024-06-01 04:59:47. Cryingnoob, neutral female gnomish Wizard ..........--- .<.........@| ............| Cryingnoob the Evoker St:9 Dx:10 Co:15 In:19 Wi:10 Ch:12 Neutral Dlvl:7 $:38 HP:11(11) Pw:9(9) AC:-6 Xp:1/2 T:1516 Latest messages: It's a wall. You stop in front of the door. This door is locked. A watchman blocks your path. It's a wall. Really attack the watchman? [yn] (n) n Really attack the kitten? [yn] (n) n Something is written here in the dust. You read: "?||e eth". You can't move diagonally into an intact doorway. "Hello, Cryingnoob! Welcome again to Trahnil's hardware store!" There is an open door here. You see here a horn. C - a horn. There are several objects here. What do you want to drop? [$b-df-hknov-yA-CE-IW-Y or ?*] C You drop a horn. Trahnil offers 25 gold pieces for your horn. Sell it? [ynaq] (y) y You sold a horn for 25 gold pieces. What do you want to drop? [$b-df-hknov-yABE-IW-Y or ?*] ? Never mind. You hear someone beseeching Thoth. You hear some noises in the distance. It's solid stone. It's solid stone. You find a hidden passage. You stop in front of the door. This door is locked. This door is locked. This door is locked. In what direction? 4 WHAMMM!!! In what direction? 4 WHAMMM!!! In what direction? 4 WHAMMM!!! In what direction? 4 As you kick the door, it crashes open! You hear some noises in the distance. A gnome zombie blocks your path. You begin bashing monsters with your gloved hands. You destroy the gnome zombie! You descend the stairs. What do you want to use or apply? [cknoHI or ?*] ? Never mind. A gnome lord blocks your path. A gnome lord blocks your path. It's a wall. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 38 gold pieces Weapons (')') w - a +0 orcish dagger named p1108 (at the ready) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) A - an uncursed +4 elven mithril-coat (being worn) B - an uncursed +1 Hawaiian shirt (being worn) X - an uncursed +0 dented pot (being worn) Y - a blessed +1 pair of leather gloves (being worn) Comestibles ('%') W - an uncursed tripe ration Potions ('!') f - an uncursed potion of booze g - an uncursed potion of water h - an uncursed potion of enlightenment v - an uncursed potion of invisibility x - an uncursed potion of sleeping y - an uncursed potion of confusion F - an uncursed potion of object detection Rings ('=') d - an uncursed ring of free action G - an uncursed ring of invisibility Wands ('/') c - a wand of lightning (0:6) H - a wand of magic missile (0:3) I - a wand of striking (0:4) Tools ('(') k - an uncursed tin whistle n - a magic marker (0:77) o - a cursed sack containing 1 item Gems/Stones ('*') E - an uncursed amber stone Contents of the sack: 61 gold pieces Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 1516 turns ago. It was nighttime. You had 2 experience points, 18 more were needed to attain level 2. Basics: You had all 11 hit points. You had all 9 energy points (spell power). Your armor class was -6. Your wallet contained 38 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were stridently aligned. You were magic-protected. You had infravision. You had a small defense bonus (+2). You were guarded. You survived. Vanquished creatures: a watchman 2 gnome lords 4 dwarves 2 kobold lords 2 giant bats 2 hobbits 2 giant rats 2 gnomes a garter snake a gnome zombie a jackal 3 foxes 3 goblins 5 sewer rats 5 bats 2 lichens a kobold zombie 4 newts 43 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Thoth, some fountains. Level 7: <- You were here. Goodbye Cryingnoob the Wizard... You quit in The Gnomish Mines on dungeon level 7 with 407 points, and 99 pieces of gold, after 1516 moves. You were level 1 with a maximum of 11 hit points when you quit.