Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-05-19 13:44:59, ended 2024-05-19 13:48:19. Cryingnoob, neutral female gnomish Wizard --- | +| |. --.--- |d---....| - |.@......|.| -----..-...| -... |.....------ | |....... -------...............| -..................--------- -- ----...............| --.............-- -----.|..--.--- ----- --- Cryingnoob the Evoker St:9 Dx:15 Co:13 In:17 Wi:10 Ch:9 Neutral Dlvl:10 $:432 HP:11(13) Pw:7(7) AC:9 Xp:1/0 T:769 Latest messages: You finish your prayer. You feel that Thoth is satisfied. You feel much better. The hill orc swings his curved sword. The hill orc hits! In what direction? 4 The door resists! In what direction? 4 The door closes. You hear a door open. It's solid stone. You find a hidden door. The door resists! The door opens. You hear a door open. You hear crashing rock. You descend the stairs. You hear crashing rock. You see here a gray stone. The dwarf wields a broad pick! w - a gray stone. With great effort you move the boulder. What do you want to put on? [d or ?*] { You don't have that object. What do you want to put on? [d or ?*] P You don't have that object. What do you want to put on? [d or ?*] Never mind. What do you want to put on? [d or ?*] ? Never mind. You hear a chugging sound. You descend the stairs. You see here a leash. x - a leash. What do you want to adjust? [bdh-jmnq-x or ?*] x Adjust letter to what [ace-gklopx-zA-Z] (? see used letters)? s Swapping: s - a leash. A trap door opens up under you! You see here a towel. y - a towel. A mountain nymph blocks your path. You begin bashing monsters with your bare hands. You hit the jackal. The mountain nymph charms you. You gladly start removing your helm. The mountain nymph stole 7 candles. The jackal bites! You can move again. The mountain nymph steals a +0 iron skull cap! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 432 gold pieces Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') n - an uncursed lichen corpse r - an uncursed tripe ration x - 3 uncursed food rations Scrolls ('?') i - an uncursed scroll of enchant weapon j - 2 uncursed scrolls of identify u - an uncursed scroll of identify Potions ('!') h - an uncursed potion of healing t - an uncursed potion of sleeping Rings ('=') d - an uncursed ring of warning Tools ('(') m - a magic marker (0:88) s - an uncursed leash y - an uncursed towel Gems/Stones ('*') w - an uncursed luckstone Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 769 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 11 out of 13 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 432 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 9 (limit:18/50). Your dexterity was 15 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a kitten a gnome 4 jackals a goblin 2 sewer rats a grid bug a lichen 2 newts 13 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A general store, a fountain. Level 3: Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 10 Level 4: Level 5: Level 6: Level 7: A temple, some fountains. Level 8: Level 9: Level 10: <- You were here. Goodbye Cryingnoob the Wizard... You quit in The Gnomish Mines on dungeon level 10 with 882 points, and 432 pieces of gold, after 769 moves. You were level 1 with a maximum of 13 hit points when you quit.