Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-05-19 09:10:35, ended 2024-05-19 09:18:33. Cryingnoob, chaotic female gnomish Wizard ------------ --------------- ------------ |..........+ |(((((.(......-# |..........| |..........| |((((((.]....@|# |...)......| |.<........| |(((((.(..](..|# |.........*| |..........| |((((((.......|# -----|----.- --|-+------- |((((((@ .....|# #### ######### ---------------# #### # ######## # #### #### # #### # # # # ---.----------.- # ####-..............| #----+---- # |..............| #|........## |..............| #|.......| |.........>....| #-.......| ---------+------ --------- Cryingnoob the Evoker St:11 Dx:11 Co:13 In:18 Wi:12 Ch:10 Chaotic Dlvl:4 $:18 HP:12(12) Pw:7(7) AC:8 Xp:1/0 T:1214 Latest messages: The door opens. "Hello, Cryingnoob! Welcome again to Trahnil's hardware store!" In what direction? 6 The door closes. In what direction? 6 This door is already closed. In what direction? 6 This door is already closed. What do you want to use or apply? [cm or ?*] ? Never mind. The door opens. You hear someone counting money. Navitang blocks your path. You swap places with Navitang. It's a wall. Navitang blocks your path. What do you want to zap? [c or ?*] ? In what direction? 6 Navitang turns into a straw golem! Navitang turns into an imp! What do you want to zap? [c or ?*] c In what direction? 6 You swap places with Navitang. You swap places with Navitang. Navitang blocks your path. You swap places with Navitang. You stop. Navitang is in the way! You swap places with Navitang. What do you want to zap? [c or ?*] c In what direction? x The wand of polymorph glows and fades. What do you want to zap? [c or ?*] ? In what direction? 8 Navitang turns into a scorpion! Navitang disappears! You hear the footsteps of a guard on patrol. You swap places with Navitang. You swap places with Navitang. "Hello, Cryingnoob! Welcome again to Trahnil's hardware store!" You see here a bag (for sale, 178 zorkmids). It's a wall. In what direction? 4 You kick Cryingnoob's ghost. There is a grave here. Something is engraved here on the headstone. You read: "Cryingnoob, killed by a magical explosion". There are many objects here. Really quit? [yn] (n) y Trahnil gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (n) q Inventory: Coins ('$') $ - 18 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) n - a +0 dagger o - a +0 orcish dagger Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) J - a cursed +0 helm of opposite alignment (being worn) Comestibles ('%') q - an uncursed food ration t - an uncursed lichen corpse v - 2 cursed tripe rations Scrolls ('?') i - an uncursed scroll of magic mapping j - 2 uncursed scrolls of identify p - an uncursed scroll of genocide s - an uncursed scroll of identify Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of detect unseen Potions ('!') f - an uncursed potion of enlightenment g - an uncursed potion of object detection h - an uncursed potion of polymorph Rings ('=') d - an uncursed +1 ring of increase accuracy e - an uncursed ring of searching r - an uncursed ring of invisibility Wands ('/') c - a wand of polymorph (0:0) Tools ('(') m - a magic marker (0:54) Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were chaotic, temporarily on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were actually neutral. You were in the Dungeons of Doom, on level 4. You entered the dungeon 1214 turns ago. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 12 hit points. You had all 7 energy points (spell power). Your armor class was 8. Your wallet contained 18 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 18 (limit:19). Your wisdom was 12 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a yellow mold 2 green molds 4 jackals a fox 3 goblins 2 sewer rats 3 grid bugs 2 lichens 3 newts 21 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: A fountain. Level 3: An armor shop, some fountains, a sink. Stairs down to The Gnomish Mines. Level 4: <- You were here. A shop, a grave. Final resting place for Cryingnoob-Wiz-Gno-Fem-Neu, killed by a magical explosion. Level 5: A fountain. The Gnomish Mines: Level 4: Goodbye Cryingnoob the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 218 points, and 18 pieces of gold, after 1214 moves. You were level 1 with a maximum of 12 hit points when you quit.