Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-05-15 06:08:06, ended 2024-05-15 06:09:42. Cryingnoob, neutral female gnomish Wizard ------------- |.%.........| #...<........| --------- #|...........| #...%..@..# #-|----------- #|.....f.|# # #|.......|#### # #|F......| # # #|.......| # -----# #--------- ### |...|# ## % |....# ----.----- # ####### |...|######-.........### ) ## |{..|# |...:....| ## # #### |.... |........+ ##### ############## ----- |........| # # |........| #-------# ---------- #.......# |.....| ------- Cryingnoob the Evoker St:7 Dx:16 Co:17 In:19 Wi:8 Ch:8 Neutral Dlvl:3 $:19 HP:11(11) Pw:7(7) AC:9 Xp:1/1 T:253 Latest messages: You stop in front of the door. The door resists! The door resists! The door opens. You stop in front of the door. It's a wall. Unknown command '^H'. You can't do that! You can't do that! Unknown command '^H'. Unknown command '^H'. A hobbit blocks your path. You swap places with Navitang. You hear some noises. You stop. Navitang is in the way! You hear the footsteps of a guard on patrol. It's solid stone. You find a hidden door. This door is locked. In what direction? 6 As you kick the door, it crashes open! You swap places with Navitang. Navitang bites the hobbit. The hobbit is killed! You stop. Navitang is in the way! It's a wall. You stop. Navitang is in the way! It's a wall. Navitang misses the jackal. Navitang misses the jackal. Navitang picks up a sling. Navitang misses the jackal. You hear some noises in the distance. It's a wall. The jackal just misses! Navitang drops a sling. You see here a sling. You hear some noises. It's solid stone. You kill the jackal! You see here a jackal corpse. There is a jackal corpse here; eat it? [ynq] (n) y This jackal corpse tastes terrible! The jackal misses! You stop eating the jackal corpse. It's solid stone. It's solid stone. It's solid stone. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 19 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - a blessed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of gold detection j - 2 uncursed scrolls of identify n - a blessed scroll of enchant weapon Spellbooks ('+') k - a blessed spellbook of force bolt l - a blessed spellbook of magic missile Potions ('!') f - an uncursed potion of sleeping g - an uncursed potion of see invisible h - an uncursed potion of monster detection Rings ('=') d - an uncursed ring of shock resistance e - an uncursed ring of sustain ability Wands ('/') c - a wand of speed monster (0:7) Tools ('(') m - a magic marker (0:94) Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 253 turns ago. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had all 11 hit points. You had all 7 energy points (spell power). Your armor class was 9. Your wallet contained 19 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 7 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 8 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You were fast. You survived. Vanquished creatures: a hobbit a giant rat a jackal a kobold 4 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: Level 3: <- You were here. A fountain. Goodbye Cryingnoob the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 123 points, and 19 pieces of gold, after 253 moves. You were level 1 with a maximum of 11 hit points when you quit.