Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-05-09 10:01:49, ended 2024-05-10 07:28:51. Cryingnoob, neutral female gnomish Wizard -------+------ ----- |............| ------------- ## +...| |............| ----- |...........| #### |...| |..........>.-#### |....# #-...........+##################....| -----------|-- # |...|# #|...........| ## -|--- # ###|*..|# #-----.------- # # # #...<|# ## ########## # ####### |...|# # ### # ## # -----# # ### # --- - ------.--- # # # # ----.- |...............## # ## -------|----- ##.....| |..............| # # |...........|###### |....| |..............| # # |...........|# #####.....| |..............| # # |..F........|# # |....| ---------------- :------# |...........|# # |{..(| #|....|# |............### ------ #S....-# |...........|# |....| -------------# ------ # Cryingnoob the Evoker St:16 Dx:13 Co:18 In:19 Wi:11 Ch:15 Neutral Dlvl:7 $:0 HP:0(18) Pw:11(11) AC:-1 Xp:1/0 T:17386 Latest messages: The water moccasin bites! The water moccasin bites! The water moccasin misses! Navitang swings her long sword at the water moccasin. Navitang hits the water moccasin. The water moccasin is killed! The water moccasin bites! What do you want to write with? [- bhxAIKLNQU or ?*] Never mind. Are you sure you want to pray? [yn] (n) y You begin praying to Thoth. You are surrounded by a shimmering light. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. Navitang swings her long sword at the water moccasin. Navitang hits the water moccasin. Navitang touches the water moccasin. The water moccasin is on fire! Navitang squeezes the water moccasin. Navitang squeezes the water moccasin. The water moccasin is being roasted! The water moccasin is killed! The water moccasin starts to attack you, but pulls back. The water moccasin starts to attack you, but pulls back. Navitang swings her long sword at the water moccasin. Navitang hits the water moccasin. Navitang misses the water moccasin. You finish your prayer. You feel that Thoth is well-pleased. You feel much better. What do you want to name? [b-hm-prxAG-IK-QSUVY or ?*] r What do you want to name this key named rsl? What do you want to name? [b-hm-prxAG-IK-QSUVY or ?*] ? What do you want to name this runed dagger named p11300? p17381 The water moccasin strikes at thin air! The water moccasin snaps wildly and misses! Navitang swings her long sword at the water moccasin. Navitang hits the water moccasin. The water moccasin is killed! The water moccasin attacks a spot beside you. The water moccasin bites! The water moccasin's bite was poisoned! The poison was deadly... Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') A - a +0 elven dagger named p17381 Armor ('[') g - an uncursed +0 orcish helm m - an uncursed +0 dwarvish mithril-coat n - an uncursed +0 cloak of magic resistance P - a blessed +2 pair of water walking boots Y - an uncursed burnt +0 pair of leather gloves Comestibles ('%') f - an uncursed food ration O - an uncursed tripe ration Scrolls ('?') V - 2 uncursed scrolls of earth Potions ('!') c - an uncursed potion of extra healing G - 2 cursed diluted potions of paralysis H - a cursed potion of restore ability Wands ('/') h - a wand of digging (0:4) K - a wand of magic missile (0:5) Q - a wand of make invisible (0:5) U - a wand of light (0:12) Tools ('(') b - an uncursed towel d - a cursed magic lamp (lit) e - a +0 pick-axe o - a blessed bag of holding containing 76 items p - an uncursed oilskin sack containing 3 items r - an uncursed skeleton key named rsl I - a cursed magic marker (0:53) M - an empty cursed sack S - a cursed expensive camera (0:38) Gems/Stones ('*') x - an uncursed luckstone named 8/10 L - an uncursed opal N - an uncursed amethyst stone Contents of the bag of holding: 9223 gold pieces a cursed -1 pair of fumble boots a cursed -1 pair of levitation boots an uncursed +2 pair of jumping boots an uncursed +0 cloak of displacement an uncursed +0 cloak of invisibility an uncursed +0 mummy wrapping 7 uncursed tripe rations 2 cursed tripe rations a cursed scroll of magic mapping a cursed scroll of confuse monster an uncursed scroll of food detection a cursed scroll of enchant weapon 2 cursed scrolls of identify 2 uncursed scrolls of light a blessed scroll of fire a cursed scroll of amnesia a blessed scroll of create monster an uncursed scroll of create monster a blessed scroll of genocide a cursed scroll of punishment an uncursed scroll of enchant armor a cursed scroll of enchant armor an uncursed scroll of remove curse a cursed scroll of remove curse a cursed scroll of destroy armor an uncursed scroll of gold detection 6 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed spellbook of jumping an uncursed spellbook of jumping a cursed spellbook of detect food a cursed spellbook of identify a cursed spellbook of force bolt an uncursed spellbook of healing an uncursed potion of full healing a cursed potion of sleeping an uncursed potion of invisibility a cursed potion of levitation 2 potions of holy water a potion of unholy water an uncursed potion of extra healing a cursed potion of extra healing a cursed potion of gain energy 2 uncursed potions of healing a cursed potion of speed a cursed ring of fire resistance a cursed ring of teleportation a cursed +1 ring of protection a cursed -1 ring of protection a blessed +1 ring of protection a cursed -2 ring of gain strength a cursed -1 ring of gain strength an uncursed ring of conflict an uncursed ring of conflict a cursed ring of polymorph a wand of secret door detection (0:11) a cursed wand of sleep (0:1) a cursed wand of create monster (0:13) a cursed wand of digging (0:3) a wand of digging (0:0) a cursed wand of digging (0:4) a wand of magic missile (0:2) a wand of magic missile (0:5) a wand of magic missile (0:2) a wand of polymorph (0:3) a wand of striking (0:8) a wand of striking (0:8) an uncursed oil lamp an uncursed skeleton key an uncursed skeleton key an uncursed turquoise stone an uncursed aquamarine stone an uncursed ruby an uncursed emerald a cursed luckstone Contents of the oilskin sack: 889 gold pieces an uncursed ring of polymorph a cursed turquoise stone Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 17386 turns ago. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 0 out of 18 hit points. You had all 11 energy points (spell power). Your armor class was -1. Your wallet was empty. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 11 (limit:18). Your charisma was 15 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were devoutly aligned. You were sleep resistant. You were telepathic. You had infravision. You were invisible. You had a large defense bonus (+11). You were warded. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 6 shopkeepers 3 vampires a watch captain 2 ghosts a large mimic a small mimic an ettin mummy 2 large dogs a dwarf king a human mummy a carnivorous ape 3 watchmen a chameleon 3 giant beetles 6 wolves 2 leprechauns an orc-captain an iron piercer a mumak a giant spider a vampire bat a forest centaur a dwarf mummy a yeti a werewolf 2 Green-elves a dingo a housecat a dwarf lord 3 dust vortices 3 ravens a gnome mummy a snake 3 water moccasins an ape 2 human zombies a rope golem 2 Woodland-elves a soldier ant a fire ant 11 bugbears a water nymph 4 Mordor orcs 7 Uruk-hai an orc shaman 4 rock piercers 2 rock moles 3 ponies a yellow light 2 shriekers a violet fungus 9 gnome lords 4 gnomish wizards 4 kobold mummies a black naga hatchling a golden naga hatchling a gray ooze a barrow wight 2 elf zombies 2 ghouls 2 straw golems 2 paper golems 6 giant ants a little dog 7 floating eyes 18 dwarves 4 homunculi 4 kobold lords 2 kobold shamans 3 hill orcs 7 rothes 4 rabid rats a centipede 10 giant bats 2 monkeys 6 orc zombies 8 dwarf zombies 2 wererats 2 werejackals 9 iguanas 10 killer bees 3 acid blobs 6 coyotes 2 gas spores 7 hobbits 2 large kobolds 9 hobgoblins 6 giant rats 4 cave spiders 2 brown molds 2 yellow molds 4 green molds a red mold 23 gnomes 4 garter snakes 3 gnome zombies 4 geckos 8 jackals 3 kobolds 8 goblins 3 sewer rats 11 grid bugs 3 bats a lichen 5 kobold zombies 10 newts 374 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: An armor shop. Level 3: Level 4: An untended shop, a sink, a grave. Stairs down to The Gnomish Mines. Level 5: Level 6: A general store. Level 7: <- You were here. A fountain. Final resting place for you, poisoned by a water moccasin. Level 8: Level 9: Stairs up to Sokoban, level 8. Level 10: A throne. Level 11: A fountain. Level 12: An untended shop. Level 13: A temple to Thoth. Final resting place for SexyBoy-Wiz-Hum-Fem-Cha, killed by a fire ant. Level 14: "quest" Summoned by Neferet the Green. Level 15: Portal to Fort Ludios. Level 16: The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: A grave. Final resting place for drugfish-Tou-Hum-Mal-Neu, killed by an Uruk-hai. Level 10: Level 11: Level 12: Level 13: Sokoban: levels 8 up to 7 Level 7: Unsolved. Level 8: Solved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | Cryingnoob | | 10112 Au | | poisoned by a | | water moccasin | | | | | | 2024 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Cryingnoob the Wizard... You were poisoned in The Dungeons of Doom on dungeon level 7 with 10081 points, and 10112 pieces of gold, after 17386 moves. You were level 1 with a maximum of 18 hit points when you were poisoned.