Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2024-05-06 04:13:48, ended 2024-05-06 04:14:35. Cryingnoob, neutral female gnomish Wizard ------------- |...........| --+--------- |...........| |..........| ----- |...........| ####............## ##**....| +............## # |..........|###`### |.f.| ------ |...........| ## # -.----------# ## |..@| |.....# # ---.--------- ###` ## ----- |<...|### # # |.....### # ## ------ # # ## ## ## # ## ## # # ---.- # ## |....####### # ##|..|| ----+- # #|...| |....| # #....| |....|## ----- |.....# ------ Cryingnoob the Evoker St:11 Dx:17 Co:11 In:19 Wi:10 Ch:7 Neutral Dlvl:2 $:10 HP:11(11) Pw:4(9) AC:9 Xp:1/1 T:210 Latest messages: Moving: s - a bell. It's solid stone. You hear water falling on coins. Navitang blocks your path. You stop. Navitang is in the way! Navitang blocks your path. You swap places with Navitang. It's solid stone. It's a wall. You find a hidden door. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. In what direction? 4 WHAMMM!!! In what direction? 4 WHAMMM!!! In what direction? 4 WHAMMM!!! In what direction? 4 As you kick the door, it crashes open! r - a clear potion. You stop. Navitang is in the way! You swap places with Navitang. It's solid stone. It's solid stone. A boulder blocks your path. A boulder blocks your path. With great effort you move the boulder. It's solid stone. A boulder blocks your path. It's solid stone. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. In what direction? 6 The boulder falls apart. You hear a crumbling sound. You hear a crashing sound. You see here 18 rocks. You see here 12 rocks. You kill the newt! $ - 3 gold pieces. Navitang drops a rock. You hear the chime of a cash register. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 10 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) o - a cursed -1 knife Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') p - an uncursed lichen corpse Scrolls ('?') i - an uncursed scroll of confuse monster j - an uncursed scroll of teleportation k - an uncursed scroll of remove curse Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of clairvoyance Potions ('!') f - an uncursed potion of oil g - an uncursed potion of object detection h - an uncursed potion of fruit juice r - a potion of unholy water Rings ('=') d - an uncursed ring of warning e - an uncursed ring of cold resistance Wands ('/') c - a wand of teleportation (0:8) Tools ('(') n - a magic marker (0:63) s - an uncursed bell Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 210 turns ago. It was nighttime. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had all 11 hit points. You had 4 out of 9 energy points (spell power). Your armor class was 9. Your wallet contained 10 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a lichen a newt 2 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: <- You were here. A grave. Goodbye Cryingnoob the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 64 points, and 10 pieces of gold, after 210 moves. You were level 1 with a maximum of 11 hit points when you quit.