Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-05-24 08:30:31, ended 2023-05-24 11:22:08. Cryingnoob, neutral female gnomish Wizard -------- ----------- ------ |......| |..{......| ---------- |....+ .......| #..........| |%..(%%..| |....| |.......# #|.......>.| |%%%%%...| #.....-### ---.----# #-.--------- |%%m%(.%(| #------ # ## # # ## |]%%.%(.@-# # # # # # #### |%%(%%%..|@ # # #%# # # # ----------#E ## % ) # # # # # # ) #------# ### # # ### ------.-- #|....|# ---.- ##### # ###-.....).| #|....|## ....| ## # |..[...%| #|....|# |...| # -----# |.......| #|....|# |...| # |...|# |.$.....| #|....-# |...| # |..<|# --------- #.....|# |...| ##-...-# #------ ----- |...| ----- Cryingnoob the Evoker St:11 Dx:17 Co:12 In:18 Wi:12 Ch:11 Neutral Dlvl:5 $:0 HP:20(20) Pw:17(17) AC:-4 Xp:2/39 T:6454 Latest messages: The baby crocodile drops a cream pie. You see here a cream pie (no charge). U - a cream pie. The baby crocodile eats an egg. The baby crocodile eats an egg. What do you want to use or apply? [b-dmprsyzSU or ?*] s You produce a strange whistling sound. What do you want to use or apply? [b-dmprsyzSU or ?*] s You produce a strange whistling sound. You stop. Your pit viper is in the way! What do you want to use or apply? [b-dmprsyzSU or ?*] s You produce a strange whistling sound. What do you want to use or apply? [b-dmprsyzSU or ?*] s You produce a strange whistling sound. You swap places with your baby crocodile. You swap places with your pit viper. You hear the chime of a cash register. There is nothing here to pick up. It's a wall. What do you want to use or apply? [b-dmprsyzSU or ?*] s You produce a strange whistling sound. What do you want to use or apply? [b-dmprsyzSU or ?*] s You produce a strange whistling sound. You stop. Your baby crocodile is in the way! You swap places with your baby crocodile. "Hello, Cryingnoob! Welcome again to Parbalingga's delicatessen!" Pick an object. Unknown direction: '5' (use '4', '2', '8', '6' or '.'). Pick an object. : a lizard (tame baby crocodile, leashed to you) [seen: normal vision, telepathy] Pick an object. You swap places with your baby crocodile. You swap places with your pit viper. You pull on the leash. You pull on the leash. What do you want to use or apply? [b-dmprsyzSU or ?*] s You produce a strange whistling sound. What do you want to zap? [cdy or ?*] ? In what direction? 6 The earth elemental pulls free of its leash! The baby crocodile turns into an earth elemental! You kill the poor pit viper! Welcome to experience level 2. You hear the rumble of distant thunder... What do you want to use or apply? [b-dmprsyzSU or ?*] o You don't have that object. What do you want to use or apply? [b-dmprsyzSU or ?*] Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Amulets ('"') B - an uncursed amulet of ESP (being worn) Weapons (')') w - a -3 orcish dagger (at the ready) Armor ('[') q - a blessed +0 helmet (being worn) t - an uncursed +0 pair of iron shoes (being worn) v - an uncursed +0 cloak of magic resistance (being worn) M - an uncursed +0 pair of leather gloves Comestibles ('%') z - an uncursed eucalyptus leaf U - an uncursed cream pie Rings ('=') l - an uncursed ring of searching R - an uncursed ring of fire resistance Wands ('/') c - a wand of fire (0:5) d - a wand of digging (0:2) y - a wand of polymorph (0:5) Tools ('(') b - an uncursed towel m - a magic marker (0:87) p - a cursed magic marker (0:45) r - an uncursed lock pick named rp s - an uncursed magic whistle S - an uncursed leash Gems/Stones ('*') a - an uncursed fluorite stone f - 2 uncursed turquoise stones u - a cursed aquamarine stone G - an uncursed agate stone N - an uncursed worthless piece of orange glass Z - 2 uncursed jade stones Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 2 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 5. You entered the dungeon 6454 turns ago. You had 39 experience points, 1 more was needed to attain level 3. Basics: You had all 20 hit points. You had all 17 energy points (spell power). Your armor class was -4. Your wallet was empty. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 18 (limit:19). Your wisdom was 12 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You had transgressed. You were magic-protected. You were poison resistant. You were telepathic. You had infravision. You had a moderate defense bonus (+10). You were warded. You were fast. You were unlucky. You survived. Vanquished creatures: a ghost a small mimic a large cat a pit viper 2 watchmen a leprechaun a giant spider a soldier ant 3 imps a wood nymph a rock piercer a pony a fog cloud a shrieker 2 gnome lords a kobold mummy a red naga hatchling 4 elf zombies a ghoul a straw golem a paper golem 3 giant ants a floating eye a kitten 6 dwarves 2 kobold lords a kobold shaman 2 hill orcs a rabid rat 5 iguanas a coyote a gas spore 8 hobbits 2 large kobolds a hobgoblin a giant rat a yellow mold 2 red molds 6 gnomes a garter snake a gnome zombie 9 geckos 10 jackals 3 kobolds 3 goblins 3 sewer rats 8 grid bugs 3 bats 3 lichens 6 kobold zombies 4 newts 127 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: A fountain. Level 2: A fountain, a grave. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: "va" Some fountains, a grave. Level 5: <- You were here. A delicatessen, a fountain. Level 6: Level 7: Level 8: A general store. Level 9: Level 10: A temple to Thoth. Level 11: Some graves. Level 12: A jewelers. The Gnomish Mines: levels 4 to 9 Level 4: A grave. Final resting place for Cryingnoob-Wiz-Gno-Fem-Neu, killed by a dagger. Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Goodbye Cryingnoob the Wizard... You quit in The Dungeons of Doom on dungeon level 5 with 776 points, and 0 pieces of gold, after 6454 moves. You were level 2 with a maximum of 20 hit points when you quit.