Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-05-21 00:23:39, ended 2023-05-21 01:17:48. Cryingnoob, lawful female gnomish Wizard -------- ------ |......| .....| |.....%.# ------ |...F| |...%..|#########-....| #......# |......| |...<| #------# |......| |....| ------------- # # |......| --.--- |............ ## # ------.- ## ...........{| ### # # # |....$......-##### # # # # ------------- ## --------# # ## --|----- # |...A..-# ## # |......| ##|....@.| # # |......| #|......| # ---------.------ |......| #....^..| ####||.............- -------- -------- #|(.............| #.).............| |.....>........| ---------------- Cryingnoob the Evoker St:11 Dx:12 Co:16 In:19 Wi:15 Ch:9 Lawful Dlvl:6 $:7 HP:11(12) Pw:15(15) AC:6 Xp:1/0 T:5974 Burdened Latest messages: You have a little trouble removing C - a potion of blindness. You have a little trouble removing Q - 4 potions of extra healing. You have a little trouble removing I - 3 potions of healing. There is a black flash as a potion of blindness hits the altar. There is a black flash as 3 potions of healing hit the altar. There is a black flash as 4 potions of extra healing hit the altar. There is an amber flash as a smoky potion hits the altar. You have a little trouble lifting X - a blessed smoky potion. You have a little trouble lifting C - a cursed potion of blindness. You have a little trouble lifting Q - 4 cursed potions of extra healing. You have a little trouble lifting I - 3 cursed potions of healing. What do you want to use or apply? [b-dnorsGMUW or ?*] o What do you want to drink? [mCIQX or ?*] ? Magical energies course through your body. What do you want to use or apply? [b-dnorsGMUW or ?*] o You put an uncursed scroll called id into the bag called sack. You put an uncursed spellbook of sleep into the bag called sack. What do you want to use or apply? [b-dnorsGMUW or ?*] o You put a clear potion into the bag called sack. You put a cursed potion of blindness into the bag called sack. You put 3 cursed potions of healing into the bag called sack. You put 4 cursed potions of extra healing into the bag called sack. There is an altar to Ptah (lawful) here. What do you want to zap? [csGM or ?*] ? Never mind. It's a wall. The Archon seems lethargic. You stop in front of the door. The door opens. The jackal misses! The jackal misses! The jackal bites! The Archon swings her long sword at the jackal. The Archon hits the jackal. The jackal is killed! There is a fountain here. You see here a jackal corpse. j - a jackal corpse. You rebalance your load. Movement is difficult. Where do you want to travel to? (For instructions type a '?') What do you want to sacrifice? [jY or ?*] ? You have a strong feeling that Thoth is angry... Your sacrifice is consumed in a burst of flame! Ptah accepts your allegiance. You have a sudden sense of a new direction. Your movements are only slowed slightly by your load. There is an altar to Ptah (lawful) here. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 7 gold pieces Amulets ('"') F - a cursed amulet of change Weapons (')') w - a -3 elven dagger named p4682 (weapon in hand) Armor ('[') z - an uncursed +0 pair of leather gloves (being worn) A - an uncursed +0 pair of high boots (being worn) K - a blessed +0 cloak of magic resistance (being worn) P - a cursed -5 pair of fumble boots Comestibles ('%') a - a cursed lembas wafer p - an uncursed cram ration q - 2 uncursed food rations Y - an uncursed lichen corpse Z - 2 cursed food rations Rings ('=') k - an uncursed ring of free action v - an uncursed ring of levitation S - an uncursed ring of free action V - an uncursed ring of stealth Wands ('/') c - a wand of teleportation (0:5) s - a wand of make invisible (0:6) G - a wand of sleep (0:3) M - a wand of sleep (0:7) Tools ('(') b - an uncursed blindfold d - a blessed oil lamp n - a magic marker (0:37) o - an uncursed sack containing 31 items r - an uncursed skeleton key U - a magic flute (0:7) W - an uncursed stethoscope Gems/Stones ('*') l - an uncursed obsidian stone x - an uncursed worthless piece of black glass B - an uncursed worthless piece of orange glass D - a cursed worthless piece of black glass H - an uncursed amethyst stone J - 2 uncursed worthless pieces of blue glass N - 2 uncursed opals T - an uncursed worthless piece of white glass Contents of the sack: 8484 gold pieces a cursed scroll of punishment an uncursed scroll of enchant weapon an uncursed scroll of identify a blessed scroll of magic mapping an uncursed scroll of scare monster an uncursed spellbook of sleep an uncursed potion of water an uncursed potion of invisibility an uncursed potion of oil a cursed potion of blindness an uncursed potion of extra healing 4 cursed potions of extra healing an uncursed potion of gain ability an uncursed potion of gain energy 3 cursed potions of healing a wand of cold (0:7) a wand of polymorph (0:5) a wand of secret door detection (0:12) a wand of slow monster (0:4) a wand of slow monster (0:4) a wand of fire (0:4) a wand of light (0:10) a wand of light (0:15) a wand of make invisible (0:4) a wand of sleep (0:7) a wand of sleep (0:7) a wand of sleep (0:7) a wand of speed monster (0:3) a wand of undead turning (0:3) a +0 pick-axe Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were lawful, belatedly on a mission for Ptah who was opposed by Thoth (neutral) and Anhur (chaotic). You started out neutral. You were in the Dungeons of Doom, on level 6. You entered the dungeon 5974 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 11 out of 12 hit points. You had all 15 energy points (spell power). Your armor class was 6. Your wallet contained 7 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 12 (peak:13, limit:18). Your constitution was 16 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You were telepathic. You had infravision. You were warded. You were fast. You were unlucky. You survived. Vanquished creatures: 5 shopkeepers a watch captain a ghost a giant mimic 2 small mimics 3 watchmen 2 bugbears a fog cloud 4 shriekers a gnome lord a gnomish wizard a straw golem a baby crocodile 3 giant ants a floating eye a kitten 6 dwarves 2 homunculi 2 kobold lords a rothe a rabid rat 3 giant bats 2 orc zombies 2 dwarf zombies a werejackal an iguana 2 acid blobs 2 coyotes 7 hobbits 2 large kobolds 2 hobgoblins 3 giant rats a brown mold 4 yellow molds a green mold 5 red molds 7 gnomes 3 gnome zombies 9 geckos 17 jackals 3 foxes 4 kobolds 5 goblins 3 sewer rats 5 grid bugs 4 lichens 2 kobold zombies 12 newts 153 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 7 Level 1: An altar, some fountains. Level 2: Some fountains. Level 3: Some fountains. Stairs down to The Gnomish Mines. Level 4: Some fountains. Level 5: An untended shop. Level 6: <- You were here. An altar to Ptah, a fountain, some graves. Final resting place for roTlqkf-Hea-Hum-Mal-Neu, killed by a giant bat. Level 7: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Goodbye Cryingnoob the Wizard... You quit in The Dungeons of Doom on dungeon level 6 with 8831 points, and 8491 pieces of gold, after 5974 moves. You were level 1 with a maximum of 12 hit points when you quit.