Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-04-24 17:35:36, ended 2023-04-24 20:58:54. Cryingnoob, neutral female gnomish Wizard ---- ----------- --.>-------- |.........| |..........| |.........| |.`-----.-.| |.........| |..|...|`..| |....<....| |.`.`...``-| |.........| |.`..`..|..| |.........| |.----`.--.| |.........| |..`...`.|.-- |.........| |.---`-...`.------------+| |...|.``-.`.^^^^^^^^^^^^.| |....J@%..---------------- -----..|..| ------- Cryingnoob the Evoker St:16 Dx:9 Co:12 In:19 Wi:10 Ch:9 Neutral Dlvl:4 $:218 HP:16(16) Pw:8(8) AC:-13 Xp:1/7 T:9303 Burdened Latest messages: You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. With great effort you move the boulder. The boulder fills a pit. Where do you want to travel to? (For instructions type a '?') You stop. Your pit fiend is in the way! Where do you want to travel to? (For instructions type a '?') You swap places with your pit fiend. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. You try to move the boulder, but in vain. With great effort you move the boulder. The boulder fills a pit. What do you want to use or apply? [b-ejlq-sBEJQS or ?*] s You produce a strange whistling sound. What do you want to use or apply? [b-ejlq-sBEJQS or ?*] s You produce a strange whistling sound. What do you want to use or apply? [b-ejlq-sBEJQS or ?*] s You produce a strange whistling sound. What do you want to put on? [bU or ?*] ? U - an uncursed ring of slow digestion (on left hand). You climb up the stairs. You fall down the stairs. What do you want to use or apply? [b-ejlq-sBEJQS or ?*] s You produce a strange whistling sound. What do you want to use or apply? [b-ejlq-sBEJQS or ?*] s You produce a strange whistling sound. You climb up the stairs. You swap places with your pit fiend. It's a wall. With great effort you move the boulder. With great effort you move the boulder. It's a wall. It's a wall. With great effort you move the boulder. With great effort you move the boulder. You begin bashing monsters with your gloved hands. You kill the hobgoblin! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 218 gold pieces Armor ('[') f - an uncursed +0 dwarvish mithril-coat (being worn) g - an uncursed +0 mummy wrapping m - an uncursed +0 cloak of magic resistance (being worn) I - an uncursed +0 pair of iron shoes (being worn) X - an uncursed +0 dented pot (being worn) Y - an uncursed +0 pair of leather gloves (being worn) Comestibles ('%') n - 3 uncursed food rations q - 2 uncursed cream pies w - 2 uncursed food rations x - 2 uncursed Kimchis of Yendor L - an uncursed Kimchi of Yendor Scrolls ('?') a - a cursed scroll of earth h - an uncursed scroll of create monster i - 2 uncursed scrolls of enchant armor y - an uncursed scroll of scare monster N - an uncursed scroll of light O - 11 uncursed scrolls of blank paper T - a cursed scroll of blank paper V - an uncursed scroll of remove curse Z - an uncursed scroll of earth Spellbooks ('+') z - an uncursed spellbook of slow monster Potions ('!') k - an uncursed potion of gain ability t - an uncursed potion of extra healing v - an uncursed potion of healing F - a cursed potion of healing G - a cursed potion of restore ability W - an uncursed potion of object detection Rings ('=') C - an uncursed ring of teleport control (on right hand) U - an uncursed ring of slow digestion (on left hand) Wands ('/') c - a wand of lightning (0:4) l - a cursed wand of teleportation (0:4) B - a wand of speed monster (0:7) E - a wand of digging (0:5) J - a wand of cold (0:8) Tools ('(') b - an uncursed blindfold d - an uncursed oil lamp e - a +0 pick-axe j - an uncursed credit card r - an uncursed skeleton key s - an uncursed magic whistle S - an uncursed leash Gems/Stones ('*') o - 4 uncursed emeralds p - 4 uncursed diamonds u - an uncursed worthless piece of red glass A - an uncursed aquamarine stone D - an uncursed agate stone H - an uncursed jasper stone K - 2 uncursed amethyst stones M - an uncursed sapphire P - an uncursed ruby Q - an uncursed luckstone Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 4. You entered the dungeon 9303 turns ago. You had 7 experience points, 13 more were needed to attain level 2. Basics: You had all 16 hit points. You had all 8 energy points (spell power). Your armor class was -13. Your wallet contained 218 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/50). Your dexterity was 9 (peak:14, limit:18). Your constitution was 12 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were stridently aligned. You were magic-protected. You were poison resistant. You were telepathic. You had infravision. You had teleport control. You had slower digestion. You had a large defense bonus (+12). You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: an iron golem 3 shopkeepers a watch captain a rock troll 4 small mimics an ochre jelly 4 watchmen a leprechaun 2 giant spiders a gold golem 3 dingoes a dwarf lord a dust vortex a rope golem a bugbear 4 imps a wood nymph 2 water nymphs a mountain nymph an Uruk-hai an orc shaman a rock mole a pony 3 fog clouds a shrieker 3 gnome lords 2 kobold mummies 2 red naga hatchlings a black naga hatchling 2 golden naga hatchlings 2 gray oozes a ghoul a straw golem 4 paper golems 2 giant ants 3 little dogs 3 kittens 14 dwarves a homunculus a kobold shaman 7 hill orcs 3 rothes 4 centipedes 5 giant bats 4 monkeys 6 orc zombies 2 dwarf zombies a wererat a werejackal 3 iguanas an acid blob 5 coyotes 2 gas spores 12 hobbits 2 manes 3 large kobolds 2 hobgoblins 6 giant rats 5 cave spiders 3 brown molds a yellow mold 3 green molds 5 red molds 10 gnomes 4 garter snakes 3 gnome zombies 12 geckos 13 jackals 3 foxes 3 kobolds 3 goblins 3 sewer rats 7 grid bugs 4 bats 9 lichens 3 kobold zombies 10 newts 257 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: An altar to Thoth, some fountains. Level 3: An altar. Stairs down to The Gnomish Mines. Level 4: Level 5: Level 6: An altar. Stairs up to Sokoban, level 5. Level 7: The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains, a sink. Level 8: "poly" Level 9: Level 10: Level 11: Sokoban: levels 5 up to 4 Level 4: <- You were here. Unsolved. Level 5: Solved. Goodbye Cryingnoob the Wizard... You quit in Sokoban on dungeon level 4 with 776 points, and 218 pieces of gold, after 9303 moves. You were level 1 with a maximum of 16 hit points when you quit.