Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-04-07 23:29:05, ended 2023-04-07 23:31:03. Cryingnoob, neutral female gnomish Wizard ------------- |...........+ ##............|# # |...........-# ## |...........|# # |...........|## ##d# # |...........|####### @ # ------|------ # # # --------# # ### |......|# # # |...._.|# # ##-.....>.# #### -------- #### ------ # ###|....+ ##.<...| ------- #|.....##` ##......| #.....| #### |.....| ------ ##-.....| --.---- Cryingnoob the Evoker St:8 Dx:13 Co:15 In:17 Wi:10 Ch:12 Neutral Dlvl:4 $:5 HP:9(11) Pw:8(8) AC:9 Xp:1/0 T:463 Latest messages: Never mind. You descend the stairs. You see here a key. u - a key. What do you want to adjust? [a-u or ?*] u Adjust letter to what [u-zA-Z] (? see used letters)? r Swapping: r - a key. v - a forked wand. What do you want to write with? [- ac-emouv or ?*] - You write in the dust with your fingertip. What do you want to write in the dust here? x What do you want to write with? [- ac-emouv or ?*] v Do you want to add to the current engraving? [ynq] (y) y You add to the writing in the dust with a forked wand. What do you want to add to the writing in the dust here? x What do you want to zap? [cv or ?*] v In what direction? . What do you want to zap? [cv or ?*] v In what direction? 6 A boulder blocks your path. You try to move the boulder, but in vain. It's solid stone. A lichen blocks your path. This door is locked. This door is locked. This door is locked. Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). What do you want to zap? [cv or ?*] v In what direction? 6 The door unlocks! The door opens. It's solid stone. It's solid stone. You stop in front of the door. The door opens. It's solid stone. You find a hidden door. The door opens. KABOOM!! The door was booby-trapped! You stagger... You feel a bit steadier now. You descend the stairs. w - a ring of increase accuracy. You climb up the stairs. There is an altar to Ptah (lawful) here. It's solid stone. You find a hidden passage. The jackal just misses! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 5 gold pieces Weapons (')') a - a blessed +1 quarterstaff Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') s - an uncursed lichen corpse Scrolls ('?') h - an uncursed scroll of food detection i - an uncursed scroll of light j - an uncursed scroll of teleportation n - an uncursed scroll of confuse monster q - an uncursed scroll of identify Spellbooks ('+') k - a blessed spellbook of force bolt l - an uncursed spellbook of detect monsters Potions ('!') f - 2 uncursed potions of healing g - a blessed potion of oil p - an uncursed potion of see invisible t - an uncursed potion of object detection Rings ('=') d - an uncursed +2 ring of increase accuracy e - an uncursed ring of see invisible o - an uncursed ring of invisibility u - an uncursed ring of teleport control (on right hand) w - an uncursed +1 ring of increase accuracy Wands ('/') c - a wand of cancellation (0:6) v - a blessed wand of opening (0:3) Tools ('(') m - a magic marker (0:42) r - an uncursed skeleton key Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 463 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 0 experience points, 20 were needed to attain level 2. Basics: You had 9 out of 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 5 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 8 (limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 12 (limit:18). Final Status: You were unencumbered. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You had teleport control. You were warded. You were lucky. You survived. Vanquished creatures: a kitten a coyote 3 jackals 3 lichens a newt 9 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: Level 3: Level 4: <- You were here. An altar. Level 5: Goodbye Cryingnoob the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 205 points, and 5 pieces of gold, after 463 moves. You were level 1 with a maximum of 11 hit points when you quit.