Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-03-31 10:16:59, ended 2023-03-31 12:37:30. Cryingnoob, neutral female gnomish Wizard --- ** --.-- *#` --...| )##[ --....------- * ** |...........-- ##)# |.---------.d--- ---- |..#- |.| --@@d| --..| |...| |.| ---d| |...------..-- |.| |d-- ---<.....|...-- -# --.| |..| |....---......| -###-#--..| --..---.|.-- |.....-- -###...........--- --...^...|-- --.|)-| ---##.....| |.......-- --|..| #......| --.--...| ----.| |......| -- ----- |....| --..)...--- |....| |.........-- ------ |.--..>....| -- --......| -----.-- -- Cryingnoob the Evoker St:10 Dx:11 Co:15 In:17 Wi:10 Ch:11 Neutral Dlvl:5 $:69 HP:16(16) Pw:8(8) AC:6 Xp:1/1 T:1569 Latest messages: Your movements are now unencumbered. Navitang drops a rock. You hear crashing rock. Navitang picks up a hard hat. Navitang drops a hard hat. J - a hard hat. Navitang picks up a broad short sword. What do you want to wear? [J or ?*] J You finish your dressing maneuver. What do you want to zap? [c or ?*] ? Never mind. Navitang drops a broad short sword. You hear crashing rock. It's a wall. You hear some noises. You hear crashing rock. It's a wall. You hear a jackal howling at the moon. You hear crashing rock. You hear a jackal howling at the moon. You hear a jackal howling at the moon. Navitang misses the floating eye. Navitang is frozen by the floating eye's gaze! You hear rumbling in the distance. You feel strong! You must have been exercising diligently. It's a wall. You hear a jackal howling at the moon. You hear crashing rock. It's a wall. It's a wall. A jackal blocks your path. A jackal blocks your path. You hear a jackal howling at the moon. A trap door opens up under you! It's a wall. You climb up the stairs. You see here an arrow. An arrow shoots out at you! An arrow misses you. You hear crashing rock. The werejackal changes into a human. It's a wall. You kill the jackal! You see here a lembas wafer. K - a lembas wafer. The werejackal summons help! The werejackal misses! Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 69 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) t - a +0 orcish dagger z - a cursed +0 dagger A - a +0 elven dagger B - a +0 axe Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) H - an uncursed +0 dwarvish cloak J - a blessed +1 dwarvish iron helm (being worn) Comestibles ('%') K - an uncursed lembas wafer Scrolls ('?') i - a blessed scroll of identify j - an uncursed scroll of earth k - an uncursed scroll of confuse monster v - a cursed scroll of enchant weapon w - a blessed scroll of enchant weapon F - an uncursed scroll of enchant weapon Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of jumping p - an uncursed spellbook of detect food Potions ('!') f - an uncursed potion of gain level g - an uncursed potion of paralysis h - a blessed potion of booze s - an uncursed potion of confusion y - 2 uncursed potions of hallucination C - an uncursed potion of full healing D - an uncursed potion of levitation E - an uncursed potion of healing G - an uncursed potion of extra healing Rings ('=') d - a blessed +1 ring of adornment e - an uncursed ring of cold resistance o - an uncursed ring of levitation u - a blessed +4 ring of gain strength Wands ('/') c - a wand of light (0:11) Tools ('(') n - a magic marker (0:87) r - an uncursed lock pick x - 7 blessed wax candles Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 1569 turns ago. You had 1 experience point, 19 more were needed to attain level 2. Basics: You had all 16 hit points. You had all 8 energy points (spell power). Your armor class was 6. Your wallet contained 69 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 17 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: 2 dwarves a gas spore 2 hobbits a large kobold 4 giant rats a green mold a gnome 3 geckos 2 jackals a goblin 5 sewer rats 9 grid bugs 2 lichens a kobold zombie 6 newts 41 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: "va" A fountain. Level 2: Level 3: A fountain. Level 4: A sink, a grave. Stairs down to The Gnomish Mines. Level 5: A fountain. The Gnomish Mines: levels 5 to 6 Level 5: <- You were here. Level 6: Goodbye Cryingnoob the Wizard... You quit in The Gnomish Mines on dungeon level 5 with 323 points, and 69 pieces of gold, after 1569 moves. You were level 1 with a maximum of 16 hit points when you quit.