Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2023-03-24 22:11:21, ended 2023-03-24 22:11:31. Cryingnoob, neutral female gnomish Wizard -.-+- |%..| |@... ----- Cryingnoob the Evoker St:12 Dx:16 Co:12 In:19 Wi:9 Ch:10 Neutral Dlvl:1 $:0 HP:11(11) Pw:8(8) AC:9 Xp:1/5 T:12 Latest messages: [Thoth has chosen you to recover the Amulet of Yendor for Him.] Hello Cryingnoob, welcome to NetHack! You are a neutral female gnomish Wizard. Be careful! New moon tonight. What do you want to zap? [c or ?*] c In what direction? 8 You kill poor Navitang! You hear the rumble of distant thunder... Your bolt reveals a secret door. The door splinters! You see here a yellow spellbook. It's a wall. n - a yellow spellbook. You hear the footsteps of a guard on patrol. What do you want to read? [i-n or ?*] n You begin to memorize the runes. You hear a D flat squeak in the distance. You add the "protection" spell to your repertoire. You hear bubbling water. Beware, there will be no return! Still climb? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - a blessed +0 cloak of magic resistance (being worn) Scrolls ('?') i - an uncursed scroll of identify j - an uncursed scroll of enchant weapon k - an uncursed scroll of confuse monster Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of sleep n - an uncursed spellbook of protection Potions ('!') f - an uncursed potion of monster detection g - an uncursed potion of object detection h - an uncursed potion of gain energy Rings ('=') d - an uncursed ring of teleport control e - an uncursed ring of searching Wands ('/') c - a wand of lightning (0:5) Cryingnoob the Wizard's attributes: Background: You were an Evoker, a level 1 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 1. You entered the dungeon 12 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 5 experience points, 15 more were needed to attain level 2. Basics: You had all 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 12 (limit:18/50). Your dexterity was 16 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 9 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You had transgressed. You were magic-protected. You had infravision. You were warded. You were unlucky. You survived. Vanquished creatures: a kitten No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You left from here. Goodbye Cryingnoob the Wizard... You escaped from the dungeon with 20 points, and 0 pieces of gold, after 12 moves. You were level 1 with a maximum of 11 hit points when you escaped.