Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-11-23 21:36:28, ended 2023-02-13 07:48:16. Cryingnoob, neutral female gnomish Wizard ------ |.....##### |....| ##### ---------- --------------- |.*.<.# #|..........| #..............| ----.- #|...{......+ ##|.............| # #|..........| ###..............| # ###............# # --------.------ # #------------# # #### # # # ----- ## # # ### ### |...|## # ## # # +....## @ #### # ## |.(.| + # ## # -------.------ ##....| .d ------|-## # |............|#####` ----- lll |......-# ##.............|# llll.l |......| |.............# ----- -------- -------------- Cryingnoob the Thaumaturge St:16 Dx:14 Co:17 In:19 Wi:13 Ch:8 Neutral Dlvl:11 $:57 HP:50(50) Pw:64(64) AC:-3 Xp:7/1255 T:8874 Burdened Latest messages: It's a wall. You swap places with your large dog. In what direction? 3 WHAMMM!!! In what direction? 3 WHAMMM!!! This door is locked. In what direction? 3 WHAMMM!!! In what direction? 3 WHAMMM!!! In what direction? 3 WHAMMM!!! In what direction? 3 WHAMMM!!! In what direction? 3 WHAMMM!!! In what direction? 3 As you kick the door, it crashes open! What do you want to use or apply? [b-ehkoq-syEIJLR or ?*] o What do you want to use or apply? [b-ehkoq-syEIJLR or ?*] o You stop in front of the door. The door opens. You swap places with your large dog. The large dog bites the leprechaun. The leprechaun hits the large dog. You hear some noises. The large dog bites the leprechaun. The large dog bites the leprechaun. The large dog bites the leprechaun. The leprechaun misses the large dog. The large dog bites the leprechaun. The leprechaun misses the large dog. The large dog bites the leprechaun. The leprechaun misses the large dog. In what direction? 2 The door closes. In what direction? You hear some noises. You hear the splashing of a naiad. Really save? [yn] (n) n What do you want to ready? [- $tS or ?*] y y - a wand of digging (in quiver pouch). Unknown command '^Q'. What do you want to ready? [- $tS or ?*] y That ammunition is already readied! Unknown command '^Q'. Unknown command '^Q'. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 57 gold pieces Amulets ('"') a - an uncursed amulet of ESP (being worn) Weapons (')') t - 5 +0 daggers w - a blessed greased +1 dagger named rc (weapon in hand) S - 6 +0 elven daggers Armor ('[') f - a blessed +2 Hawaiian shirt (being worn) n - an uncursed +0 dwarvish iron helm (being worn) u - an uncursed +0 mummy wrapping F - an uncursed +0 pair of speed boots (being worn) P - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') m - an uncursed food ration J - an uncursed eucalyptus leaf M - an uncursed lembas wafer N - an uncursed tripe ration Y - an uncursed lizard corpse Scrolls ('?') U - 2 uncursed scrolls of identify V - an uncursed scroll of food detection Spellbooks ('+') g - an uncursed spellbook of teleport away Potions ('!') Z - an uncursed potion of object detection Rings ('=') j - a blessed +2 ring of increase damage W - a cursed ring of conflict Wands ('/') c - a wand of cancellation (0:4) e - a wand of secret door detection (0:9) h - a wand of magic missile (0:4) y - a wand of digging (0:4) (in quiver pouch) Tools ('(') b - an uncursed towel d - a blessed brass lantern k - an uncursed oil lamp o - an uncursed greased sack containing 32 items q - a +0 unicorn horn r - an uncursed lock pick named rc rpois s - an uncursed leash I - a magic flute (0:8) L - an uncursed brass lantern R - a cursed oil lamp Gems/Stones ('*') E - an uncursed luckstone Contents of the sack: 1507 gold pieces 2 uncursed scrolls of blank paper an uncursed scroll of gold detection 2 uncursed scrolls of amnesia an uncursed scroll of enchant weapon a blessed scroll of light an uncursed scroll of light a blessed scroll of identify 2 uncursed scrolls of identify 2 uncursed scrolls of teleportation 8 potions of holy water a potion of unholy water an uncursed potion of acid an uncursed potion of gain energy an uncursed potion of enlightenment a cursed potion of booze 2 uncursed potions of extra healing a cursed ring of aggravate monster an uncursed ring of warning an uncursed ring of conflict a +0 pick-axe 2 uncursed obsidian stones an uncursed black opal 4 uncursed emeralds 2 uncursed jacinth stones 3 uncursed rubies 2 uncursed amethyst stones an uncursed opal 3 uncursed diamonds an uncursed chrysoberyl stone an uncursed topaz stone 2 uncursed jade stones Cryingnoob the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 11. You entered the dungeon 8874 turns ago. You had 1255 experience points, 25 more were needed to attain level 8. Basics: You had all 50 hit points. You had all 64 energy points (spell power). Your armor class was -3. Your wallet contained 57 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 13 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were poison resistant. You were telepathic. You had infravision. You had a moderate defense bonus (+7). You were warded. You were very fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: 3 small mimics a wood golem a pyrolisk a large cat an ettin zombie a leather golem a watchman a giant beetle 2 quivering blobs 6 wolves 2 winter wolf cubs a lynx 3 leprechauns 3 giant spiders an orc mummy a dwarf mummy a yeti 2 gold golems a werewolf 2 lizards 3 dingoes a dog a jaguar a white unicorn 2 ravens a gnome mummy a snake 2 apes 4 human zombies 3 Woodland-elves 3 soldier ants a bugbear 2 imps 2 wood nymphs 8 Uruk-hai 2 rock moles 2 fog clouds 3 yellow lights 3 shriekers 2 violet fungi 4 gnome lords 2 gnomish wizards a red naga hatchling a gray ooze a paper golem a baby crocodile 4 giant ants a floating eye 3 kittens 9 dwarves 2 homunculi a kobold lord a kobold shaman 4 hill orcs 5 rothes a rabid rat a wererat 5 iguanas 3 killer bees 2 acid blobs 4 coyotes 4 gas spores 10 hobbits a manes 3 large kobolds 3 hobgoblins 8 giant rats a brown mold a yellow mold 2 red molds 16 gnomes 5 garter snakes 3 gnome zombies 5 geckos 3 jackals 4 foxes 2 kobolds 9 sewer rats 9 grid bugs a bat 4 lichens 2 kobold zombies 7 newts 241 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: An armor shop. Stairs down to The Gnomish Mines. Level 3: Level 4: A jewelers. Level 5: An altar to Thoth, a fountain. Level 6: A shop. Level 7: A delicatessen. Level 8: Level 9: Level 10: A temple, a fountain. Stairs up to Sokoban, level 9. Level 11: <- You were here. A fountain. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Sokoban: Level 9: Unsolved. Goodbye Cryingnoob the Wizard... You quit in The Dungeons of Doom on dungeon level 11 with 7094 points, and 1564 pieces of gold, after 8874 moves. You were level 7 with a maximum of 50 hit points when you quit.