Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-06-04 02:43:51, ended 2021-06-04 03:06:27. Cryingnoob, chaotic female gnomish Healer --- |. |.- |.| |.| --.| ...# ------..| ...|..@| -.....| |.....| -f..--.| ---.||d| -.|-.| .| .| -- ( -.| .| -.- Cryingnoob the Rhizotomist St:10 Dx:8 Co:15 In:9 Wi:17 Ch:17 Chaotic Dlvl:7 $:2620 HP:13(13) Pw:8(8) AC:7 Xp:1/0 T:2827 Latest messages: It's a wall. A jackal blocks your path. Navitang bites the jackal. The jackal is killed! You see here a jackal corpse. There is a jackal corpse here; eat it? [ynq] (n) y This jackal corpse tastes okay. You finish eating the jackal corpse. It's a wall. You have already gone as far north as possible. You see here 8 rocks. You see here 8 rocks. With great effort you move the boulder. It's solid stone. You see here 6 rocks. You see here 10 rocks. It's a wall. It's solid stone. What do you want to use or apply? [aehozAJ or ?*] g Sorry, I don't know how to use that. It's solid stone. What do you want to use or apply? [aehozAJ or ?*] e You now wield a pick-axe. In what direction do you want to dig? [hyknjb>] h You start digging. You hit the rock with all your might. You succeed in cutting away some rock. It's solid stone. You swap places with Navitang. What do you want to use or apply? [aehozAJ or ?*] e In what direction do you want to dig? [yknjb>] > You start digging downward. You dig a pit in the ground. What do you want to use or apply? [aehozAJ or ?*] e In what direction do you want to dig? [yknjb>] > You start digging downward. You dig a hole through the ground. You fall through... What do you want to wield? [- ewW or ?*] - You are empty handed. You hear some noises. Navitang is suddenly very cold! You hear some noises in the distance. What do you want to use or apply? [aehozAJ or ?*] Never mind. Pick an object. What do you want to eat? [I or ?*] ? Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins ('$') $ - 2620 gold pieces Weapons (')') w - a -3 scalpel named p2700 W - a +0 dagger Armor ('[') b - an uncursed +1 pair of leather gloves (being worn) c - an uncursed +0 pair of iron shoes (being worn) m - a cursed thoroughly rusty -1 helm of opposite alignment (being worn) x - an uncursed +0 dwarvish cloak (being worn) Comestibles ('%') I - an uncursed food ration Potions ('!') d - 2 uncursed potions of healing f - 3 uncursed potions of extra healing g - a blessed potion of extra healing n - a cursed potion of paralysis q - an uncursed potion of see invisible y - 2 blessed potions of healing Wands ('/') h - a wand of sleep (0:4) o - a wand of undead turning (0:6) Tools ('(') a - an uncursed stethoscope e - a +0 pick-axe z - an uncursed partly used tallow candle A - a blessed crystal ball (0:3) J - an uncursed mirror Gems/Stones ('*') t - an uncursed amethyst stone u - an uncursed jet stone H - an uncursed jacinth stone Cryingnoob the Healer's attributes: Background: You were a Rhizotomist, a level 1 female gnomish Healer. You were chaotic, temporarily on a mission for Poseidon who was opposed by Athena (lawful) and Hermes (neutral). You were actually neutral. You were in the Gnomish Mines, on level 7. You entered the dungeon 2827 turns ago. It was nighttime. You had 0 experience points, 20 were needed to attain level 2. Basics: You had all 13 hit points. You had all 8 energy points (spell power). Your armor class was 7. Your wallet contained 2620 zorkmids. Autopickup was on for '$"!=/?' plus thrown, with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 8 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 9 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 17 (limit:18). Final Status: You were unencumbered. You were empty handed. You were unskilled in bare handed combat. Final Attributes: You were aligned. You were poison resistant. You had infravision. You were warded. You survived. Vanquished creatures: a shrieker 3 dwarves a werejackal 2 acid blobs 3 gas spores 3 hobbits a hobgoblin a giant rat 3 cave spiders a red mold 4 gnomes 2 gnome zombies 11 jackals 2 foxes a goblin 4 sewer rats 9 grid bugs 3 lichens 3 kobold zombies 7 newts 65 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You were a pacifist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A scroll shop. Level 3: A fountain. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: <- You were here. Final resting place for rangimanse-Kni-Hum-Mal-Law, killed by a rope golem. Goodbye Cryingnoob the Healer... You quit in The Gnomish Mines on dungeon level 7 with 1095 points, and 2620 pieces of gold, after 2827 moves. You were level 1 with a maximum of 13 hit points when you quit.