Unix NetHack Version 3.6.6-0 post-release - last build Mon Mar 22 08:47:34 2021 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2026-06-01 15:46:52, ended 2026-06-01 15:52:16. 1208, chaotic male elven Wizard G G ... .h@. ...- ..-- 1208 the Conjurer St:11 Dx:11 Co:16 In:20 Wi:9 Ch:8 Chaotic Dlvl:4 $:17 HP:0(19) Pw:5(31) AC:9 Xp:3/62 T:667 Latest messages: You hear crashing rock. You see here a whistle. H - a whistle. You hear crashing rock. You swap places with Tekaaluk. A trap door opens up under you! The gnome wields a crossbow! The gnome shoots 2 crossbow bolts! You are hit by the 1st crossbow bolt. You are hit by the 2nd crossbow bolt. You kill the gnome! You miss the gnome. You miss the gnome. The gnome swings his crossbow. The gnome hits! The gnome throws a dagger! It is hit. In what direction? 4 The spell hits the gnome. The dwarf wields a pick-axe! What do you want to zap? In what direction? 4 The wand misses the gnome. The gnome swings his crossbow. The gnome hits! The gnome throws a dagger! It is hit. It is destroyed! What do you want to zap? In what direction? 7 The gnome throws a dagger! You are hit by a dagger. You kill the gnome! The dwarf picks up a crossbow. The gnome throws a dagger! You are hit by a dagger. What do you want to zap? In what direction? 4 The wand misses the dwarf. What do you want to zap? In what direction? 4 The wand hits the dwarf! The dwarf swings his pick-axe. The dwarf hits! You die... Do you want your possessions identified? [ynq] (n) n Do you want to see your attributes? [ynq] (n) n Do you want an account of creatures vanquished? [ynaq] (n) n Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Coins ('$') $ - 17 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') B - a cursed Kimchi of Yendor C - a cursed carrot D - 2 cursed cram rations E - 2 uncursed food rations Scrolls ('?') i - an uncursed scroll of charging j - a blessed scroll of magic mapping u - a cursed scroll of destroy armor v - a cursed scroll of light Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of remove curse F - a cursed spellbook of sleep Potions ('!') f - an uncursed potion of restore ability g - an uncursed potion of water h - an uncursed potion of gain energy o - an uncursed potion of healing q - 2 cursed potions of invisibility r - a cursed potion of gain level w - a cursed potion of object detection x - a potion of unholy water Rings ('=') d - an uncursed ring of cold resistance (on right hand) e - an uncursed ring of free action y - an uncursed +1 ring of gain constitution z - a cursed ring of warning Wands ('/') c - a wand of striking (0:1) s - a cursed wand of slow monster (0:7) t - a cursed wand of magic missile (0:3) A - a cursed wand of lightning (0:7) Tools ('(') n - an uncursed bell p - an uncursed tin opener G - a +0 pick-axe H - an uncursed tin whistle 1208 the Wizard's attributes: Background: You were a Conjurer, a level 3 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 4. You entered the dungeon 667 turns ago. There was a full moon in effect when your adventure ended. You had 62 experience points, 18 more were needed to attain level 4. Basics: You had 0 out of 19 hit points. You had 5 out of 31 energy points (spell power). Your armor class was 9. Your wallet contained 17 zorkmids. Autopickup was on for '$"?!=/' plus thrown. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 11 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 9 (limit:20). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were cold resistant. You had infravision. You were warded. You were lucky. You are dead. Vanquished creatures: a kitten a dwarf a hobbit 3 gnomes 2 jackals 2 foxes a goblin 2 grid bugs 2 lichens 3 newts 18 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: A fountain, a grave. Stairs down to The Gnomish Mines. Level 3: A grave. The Gnomish Mines: levels 3 to 4 Level 3: A grave. Final resting place for 1208-Wiz-Elf-Mal-Cha, killed by a bolt of lightning. Level 4: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | 1208 | | 17 Au | | killed by a | | dwarf | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye 1208 the Wizard... You died in The Gnomish Mines on dungeon level 4 with 414 points, and 17 pieces of gold, after 667 moves. You were level 3 with a maximum of 19 hit points when you died.